Note: This is an archived post that was originally sent to the Hollywood mailing list on Fri, 24 Oct 2008 12:55:39 +0200
Hi!
I am trying to unleash the power of the Designer but have some problems. Anyway it has more capabilities than I thought. A bit more development and it could be able to create really interesting projects.
I stated already the inability to use table variables in text objects in a recent post. Later I found that I cannot use functions either in there. The function that inserted in to the page manager should be used to return strings in a text object.
The inserted %#(fgv()) is translated to the script like this: t$ = "[edge=$FFFFFF,5]" .. fgv( .. ")"
Because the last parentheses detached from the function name it is not working.
Andreas, please look after these in a forthcoming update.
[24 Oct 2008] Designer troubles
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[25 Oct 2008] Re: Designer troubles
Note: This is an archived post that was originally sent to the Hollywood mailing list on Sat, 25 Oct 2008 23:26:11 +0200
Thanks for pointing this out. I'll fix both issues.
Thanks for pointing this out. I'll fix both issues.
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[22 Apr 2009] Re: Designer troubles
Note: This is an archived post that was originally sent to the Hollywood mailing list on Wed, 22 Apr 2009 21:07:38 +0200

Fixed No. 2Hi!
I am trying to unleash the power of the Designer but have some problems. Anyway it has more capabilities than I thought. A bit more development and it could be able to create really interesting projects.
I stated already the inability to use table variables in text objects in a recent post. Later I found that I cannot use functions either in there. The function that inserted in to the page manager should be used to return strings in a text object.
The inserted %#(fgv()) is translated to the script like this: t$ = "[edge=$FFFFFF,5]" .. fgv( .. ")"
Because the last parentheses detached from the function name it is not working.
[22 Apr 2009] Re: Designer troubles
Note: This is an archived post that was originally sent to the Hollywood mailing list on Wed, 22 Apr 2009 21:34:26 +0100
Gentlemans, helmets on, prepare for the next impact!
Ahh, so you are working on Designer currently?Fixed No. 2![]()
Gentlemans, helmets on, prepare for the next impact!
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[24 Apr 2009] Re: Re: Designer troubles
Note: This is an archived post that was originally sent to the Hollywood mailing list on Fri, 24 Apr 2009 11:48:30 +0200
Yep, the next Designer version will ROCK!!! So much cool new stuff in it... made possible by Hollywood 4.Ahh, so you are working on Designer currently?
[26 Apr 2009] Re: Designer troubles
Note: This is an archived post that was originally sent to the Hollywood mailing list on Sun, 26 Apr 2009 20:30:37 +0100
Please don't forget the export frames to file. The video output doesn't help if you want to create a gifanim.
I am sure it will rock!!Yep, the next Designer version will ROCK!!! So much cool new stuff in it... made possible by Hollywood 4.
Please don't forget the export frames to file. The video output doesn't help if you want to create a gifanim.
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[27 Apr 2009] Re: Re: Designer troubles
Note: This is an archived post that was originally sent to the Hollywood mailing list on Mon, 27 Apr 2009 01:06:01 +0200
Hmmmmmmmmm.... wouldn't it be possible to convert the AVI file to a gif anim? Should be possible with some of these Linux ports on Aminet...I am sure it will rock!!
Please don't forget the export frames to file. The video output doesn't help if you want to create a gifanim.
[27 Apr 2009] Re: Designer troubles
Note: This is an archived post that was originally sent to the Hollywood mailing list on Mon, 27 Apr 2009 07:02:48 +0100
I haven't investigated yet, but I fear that will not be pixel perfect because of the compression.Hmmmmmmmmm.... wouldn't it be possible to convert the AVI file to a gif anim? Should be possible with some of these Linux ports on Aminet...
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[27 Apr 2009] Re: Re: Designer troubles
Note: This is an archived post that was originally sent to the Hollywood mailing list on Mon, 27 Apr 2009 10:55:07 +0200
Well, if you use the highest compression quality level there shouldn't be a significant quality loss. And keep in mind that GIF anims can only handle 256 colors... so the quality loss with GIF anims is really significantly higher because 24-bit graphics have to be converted down to 8 bit which means dithering artefacts etc etcI haven't investigated yet, but I fear that will not be pixel perfect because of the compression.