I've a problem
If I use the command Polygon() directly on the display it's all fine, instead if I use Polygon() within a brush with #SELMODE_COMBO the alpha channel of the area outside my shape is cleared and the square that surround the shape becames full transparent... any hints?
I need to preserve the alphachannel of the brush where I'm trying to execute the polygon command.
I cannot use #SELMODE_NORMAL because with Polygon() I'd like to draw shapes with ARGB color... In few words I need to draw in the bitmap and in the alphachannel of my brush only the polygon shape and not the background
I'm lost...