Hollywood 1.9, 8bit-screen and dithering
Hollywood 1.9, 8bit-screen and dithering
Hello!
I am writing a small tool with hollywood 1.9 (for that it will run on classics without gfx-board).
Screenmode of WB is 640x256x8
The backdropimage of the hollywood program is 640x256x5
As there are 256 colors available (if i run on wb or on own screen), why does hollywood dither the picture so ugly?
Greets
George
I am writing a small tool with hollywood 1.9 (for that it will run on classics without gfx-board).
Screenmode of WB is 640x256x8
The backdropimage of the hollywood program is 640x256x5
As there are 256 colors available (if i run on wb or on own screen), why does hollywood dither the picture so ugly?
Greets
George
Re: Hollywood 1.9, 8bit-screen and dithering
Hollywood 1.9! You are a survivor!
Re: Hollywood 1.9, 8bit-screen and dithering
Well, if I want to code a program for use without gfx-card, I have to use that version.
Any solutions for my problem out there??
Best regards
George
Any solutions for my problem out there??
Best regards
George
Re: Hollywood 1.9, 8bit-screen and dithering
Perhaps WB have assigned its colors and are different to your picture cos the palettes are not equal. Can you open it in its own screen?
- airsoftsoftwair
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Re: Hollywood 1.9, 8bit-screen and dithering
If the picture gets dithered, then not enough colours are available on the screen. Do you have a fancy background picture on your Workbench that prevents Hollywood from getting more pens?
Re: Hollywood 1.9, 8bit-screen and dithering
Hello
The backdrop picture in my app is the same, which is used as wb-backdrop. It has a depth of 5.
When I open the display on its own screen (256 colors) the picture gets dithered, too.
regards
George
The backdrop picture in my app is the same, which is used as wb-backdrop. It has a depth of 5.
When I open the display on its own screen (256 colors) the picture gets dithered, too.
regards
George
- airsoftsoftwair
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Re: Hollywood 1.9, 8bit-screen and dithering
Hmm, can you post a screenshot of the original picture and how it looks in Hollywood 1.9?
Re: Hollywood 1.9, 8bit-screen and dithering
Hello!
So Here is a snapshot of the program-screen. It is a 256-color-screen.
the Boxes at the bottom and the text inside was done after loading and displaying the backdroppicture.
http://www.image-load.net/show/img/pdBeZkE3Qf.gif
And here the original picture. It has 32 colors.
http://www.image-load.net/show/img/jBxQI6FwHt.gif
Regards
George
So Here is a snapshot of the program-screen. It is a 256-color-screen.
the Boxes at the bottom and the text inside was done after loading and displaying the backdroppicture.
http://www.image-load.net/show/img/pdBeZkE3Qf.gif
And here the original picture. It has 32 colors.
http://www.image-load.net/show/img/jBxQI6FwHt.gif
Regards
George
- airsoftsoftwair
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Re: Hollywood 1.9, 8bit-screen and dithering
Does your script load some other image files using @BRUSH, @ANIM, @BGPIC, etc.? They could block some pens. Or does it also occur with a minimal script like this:
Code: Select all
; Hollywood 1.0 syntax
%BGPIC(1) = "test.gif"
WaitLeftMouse
Re: Hollywood 1.9, 8bit-screen and dithering
Hi!
When using the preloadcommand (%BGPic) it works correctly.
But I wanted to use LoadBGPic, to load the backdrops, because I need different bgpics at start (themes).
Any solution for this?
Regards
George
When using the preloadcommand (%BGPic) it works correctly.
But I wanted to use LoadBGPic, to load the backdrops, because I need different bgpics at start (themes).
Any solution for this?
Regards
George