[26 Nov 2009] IFF Anim

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matthias

[26 Nov 2009] IFF Anim

Post by matthias »

Note: This is an archived post that was originally sent to the Hollywood mailing list on Thu, 26 Nov 2009 15:26:00 -0000

Hi, when i make a simple project in Designer (playing an iffanim)it needs along time that the compiled app start (using Winuae). When i add a simple text on the Anim with an fx i get a out of memory error. that's a joke because im running Winuae with 512 meg. is it possible to make some extra effect the time animation is running? Matthias
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airsoftsoftwair
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[27 Nov 2009] Re: IFF Anim

Post by airsoftsoftwair »

Note: This is an archived post that was originally sent to the Hollywood mailing list on Fri, 27 Nov 2009 22:36:09 +0100
Hi, when i make a simple project in Designer (playing an iffanim)it needs along time that the compiled app start (using Winuae). When i add a simple text on the Anim with an fx i get a out of memory error. that's a joke because im running Winuae with 512 meg. is it possible to make some extra effect the time animation is running?
Make sure that you choose "Play anim from disk" in the anim properties. Otherwise Hollywood will load the entire anim into memory before starting playback which can lead to out of memory errors with larger animations. I.e. a 640x480 anim with 500 frames wouldn't fit into 512 MB because 640 * 480 * 4 bytes per pixel * 500 = 585 MB :)

If you choose disk based playback, Hollywood will keep only one frame buffered which is much more memory friendly :)
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