Search found 1418 matches
- Wed Jun 10, 2026 12:48 pm
- Forum: Showcase
- Topic: Super Trevor Land - isometric platform / jump and run game
- Replies: 8
- Views: 206
Re: Super Trevor Land - isometric platform / jump and run game
There is now also a HTML5 version that can be played directly in the browser. To play it, simply visit the page https://a500fan.itch.io/super-trevor-land and click the "Run Game" button. The HTML5/browser version was not written in Hollywood. To my surprise, Claude was able to port my Hol...
- Sat Jun 06, 2026 9:42 pm
- Forum: General programming
- Topic: Is NIL argument later defined still a local?
- Replies: 4
- Views: 620
Re: Is NIL argument later defined still a local?
Thanks Flinx!
Somehow when I looked ploufs answer, I thought the code was just reply from mine. Didnt realise it was whole new code, which also answers the question.
Thanks plouf, useful example which shows the answer.
Somehow when I looked ploufs answer, I thought the code was just reply from mine. Didnt realise it was whole new code, which also answers the question.
Thanks plouf, useful example which shows the answer.
- Sat Jun 06, 2026 10:39 am
- Forum: General programming
- Topic: Is NIL argument later defined still a local?
- Replies: 4
- Views: 620
Re: Is NIL argument later defined still a local?
Point being that functions arguments are Func(A, B, C, D) now if this Func in practice is called only with A, B, C = Func(1, 2, 3) then it means that D was never sent, and is therefore NIL inside the function. If I then assign D as empty table inside the Function, when it is NIL, then will it still ...
- Fri Jun 05, 2026 10:18 pm
- Forum: General programming
- Topic: How to saturate just one colo (R, G, B)?
- Replies: 2
- Views: 528
Re: How to saturate just one colo (R, G, B)?
I guess that will do the trick, indeed, but I guess might be bit slow, as it makes the change to every pixel independently. If no one gives other solutions, I might give this a try, but my guess is that this would be too slow for Amigas, but then again, basically any effect is always done to every p...
- Fri Jun 05, 2026 12:58 pm
- Forum: General programming
- Topic: Is NIL argument later defined still a local?
- Replies: 4
- Views: 620
Is NIL argument later defined still a local?
I have my own DisplayBrush function, and I just ran into a situation, which isnt that critical, but just wanting to keep the code clean. Function MyDisplayBrush(ID, X, Y, OpArgs) if OpArgs <> NIL do stuff else OpArgs = {} Endif DisplayBrush(ID, X, Y, OpArgs) Main MyDisplayBrush(1, 200, 300) This is ...
- Thu Jun 04, 2026 10:04 pm
- Forum: General programming
- Topic: How to saturate just one colo (R, G, B)?
- Replies: 2
- Views: 528
How to saturate just one colo (R, G, B)?
I am trying to achieve basically similar effect as Wizball Game has. In Wizball you collected colors, and as you got them, the game started having more colors appearing. I am trying to do something similar. As in, first level starts all gray, and as level progresses, the RED color will start gradual...
- Sun Apr 12, 2026 7:36 am
- Forum: General programming
- Topic: table dimensioning...
- Replies: 3
- Views: 12439
Re: table dimensioning...
Plouf explained correctly, but might be easier to understand it this way. The point here is that you can't just make Table = {} and then use something like Table.x{1].sub[2], because you have not made any tables beyond "table", as in Table.x doesn't exist yet, you have to first do it using...
- Wed Mar 11, 2026 8:13 am
- Forum: Wishlist
- Topic: Wishlist: Physics Engine
- Replies: 2
- Views: 55814
Wishlist: Physics Engine
I have never used actual Physics Engines, just done something similar, very light, myself.
But to my understanding LUA has some Physics Engines available, so I wonder how hard would it be to make Physics Engine plugin from one of them?
That could be useful I suppose.
But to my understanding LUA has some Physics Engines available, so I wonder how hard would it be to make Physics Engine plugin from one of them?
That could be useful I suppose.
- Fri Mar 06, 2026 1:05 pm
- Forum: Hollywood bugs
- Topic: Minor bug with SeekMusic
- Replies: 9
- Views: 37502
Re: Minor bug with SeekMusic
AvCodec seems to fix the issue. Compariosn between using SeekMusic with AvCodec on and without it, result in SeekMusic jumping to completely different locations, several seconds apart when jumping to location at about 2 minutes.
Thanks from the suggestion Flinx, can use this to solve my problem.
Thanks from the suggestion Flinx, can use this to solve my problem.
- Wed Mar 04, 2026 10:14 pm
- Forum: Hollywood bugs
- Topic: Minor bug with SeekMusic
- Replies: 9
- Views: 37502
Re: Minor bug with SeekMusic
No, not using avcodec plugin for this test.