Search found 8 matches

by BeChris
Sat Sep 21, 2019 10:39 pm
Forum: RapaGUI
Topic: Annoying limitation in RapaGUI
Replies: 5
Views: 771

Re: Annoying limitation in RapaGUI

It's a lot better but, as Height is a fixed value, it doesn't adapt to different resolutions.
Many thanks for your help.
by BeChris
Sat Sep 21, 2019 8:27 pm
Forum: RapaGUI
Topic: Annoying limitation in RapaGUI
Replies: 5
Views: 771

Re: Annoying limitation in RapaGUI

Hello, my xml file content is shown below: <?xml version="1.0" encoding="UTF-8"?> <application id="app"> <window id="fenetre" notify="CloseRequest" Width="Screen:75" Height="Screen:75"> <vgroup> <hgroup> <button id="configuration" Disabled="True">Configuration</button> <label>Téléphone à piloter</la...
by BeChris
Sat Sep 21, 2019 8:23 pm
Forum: Wishlist
Topic: Step by Step execution of an Hollywood script
Replies: 2
Views: 212

Re: Step by Step execution of an Hollywood script

Hello, I'm not 100% sure but let's say having the possibility to use the whole debug package (debug.debug(), debug.gethook(), debug.getinfo(), ...) seems to be a must have to implement a debugger.
I don't promise to achieve something with that but nevertheless it will be helpfull I think.
by BeChris
Fri Sep 20, 2019 11:54 pm
Forum: RapaGUI
Topic: Annoying limitation in RapaGUI
Replies: 5
Views: 771

Annoying limitation in RapaGUI

Hello, For me an annoying limitation in RapaGUI is that free space between widgets is equally spread between all widgets. It has the consequence that, when I a resize my window, widgets are located far away from each other. It would be cool to be able to specify some kind of expanding rectangles whi...
by BeChris
Fri Sep 20, 2019 11:38 pm
Forum: Wishlist
Topic: Step by Step execution of an Hollywood script
Replies: 2
Views: 212

Step by Step execution of an Hollywood script

Hello everyone, What I miss most with Hollywood development environment is that, contrary many others, it lacks some kind of "debugger". This "debugger' could enable to execute a script step by step, display and change content of variables. I saw here in Lua 5.0 manual that there is a debug package ...
by BeChris
Fri Aug 02, 2019 11:47 pm
Forum: SDK
Topic: New plugin: Json Parser
Replies: 19
Views: 5424

Re: New plugin: Json Parser

Hello, I adapted an Lua json decoder from https://github.com/rxi/json.lua Here it is: /* * Converted from json.lua code at https://github.com/rxi/json.lua * Conversion done by Christophe Gouiran (bechris13250@gmail.com) * * Original copyright: * * json.lua * * Copyright (c) 2019 rxi * * Permission ...
by BeChris
Fri Aug 02, 2019 11:43 pm
Forum: SDK
Topic: New plugin: Json Parser
Replies: 19
Views: 5424

Re: New plugin: Json Parser

Thanks for the port as well, BeChris! Not sure about other opinions, but I think you should update you code at one line. In the function "parse_array(str, i)" I would set Local n to 0 (zero) not 1. I know that in the original Lua code this is set to 1, but IMHO Hollywood uses zero-based indices (at...
by BeChris
Mon Apr 29, 2019 10:49 pm
Forum: SDK
Topic: New plugin: Json Parser
Replies: 19
Views: 5424

Re: New plugin: Json Parser

Hello, I adapted an Lua json decoder from https://github.com/rxi/json.lua Here it is: /* * Converted from json.lua code at https://github.com/rxi/json.lua * Conversion done by Christophe Gouiran (bechris13250@gmail.com) * * Original copyright: * * json.lua * * Copyright (c) 2019 rxi * * Permission i...