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Full Screen Mode on Windows
Posted: Sun Dec 23, 2012 6:36 pm
by Juan Carlos
The comander ALT+Return in windows doesn't open the program in a true full screen mode only it opens a new screen with a low resolution for example the program window size but adapt to full screen why?
Re: Full Screen Mode on Windows
Posted: Sun Dec 23, 2012 9:43 pm
by stefff285
hello dear friend
about my past scritps, it opens the actual size in full screen
mean display 800x600 becames full screen
i remember to had opened this display on 1440x90 full screen mode
without any problem
just try
regards
Re: Full Screen Mode on Windows
Posted: Mon Dec 24, 2012 10:40 am
by Juan Carlos
stefff285 wrote:hello dear friend
about my past scritps, it opens the actual size in full screen
mean display 800x600 becames full screen
i remember to had opened this display on 1440x90 full screen mode
without any problem
just try
regards
Thanks for your answer, I didn't get open my program to my screen resolution: 1366x768
I think that in the 16:9 resolutions it is impossible adapt the program to these sizes
Re: Full Screen Mode on Windows
Posted: Mon Dec 24, 2012 12:10 pm
by Allanon
Well, I've a notebook (Win7) which runs 1366x768 and fullscreen mode works without issues
Re: Full Screen Mode on Windows
Posted: Mon Dec 24, 2012 4:00 pm
by Juan Carlos
Allanon wrote:Well, I've a notebook (Win7) which runs 1366x768 and fullscreen mode works without issues
Humm and when you change between screens or desktop screen with Alt+(Now I don't remenber its name: |<- ->|) in the Hollywood app window shows the windows to size of this application always more littlest than true desktop screen size and other programs open.
Re: Full Screen Mode on Windows
Posted: Mon Dec 24, 2012 5:31 pm
by Allanon
Hi Juan,
when I make an app (see GEMZ for example) and I switch to fullscreen using Alt+Enter (Windows) all the window contents it's stretched, internally the graphics is handled exactly like if it was running at the original resolution, but this is the standard behaviour unless you specifically make a function that detect the resolution change and render the graphics to the new resolution and place your graphic elements to the new positions: Think of a brush at (150, 150) on a 800x600 screen, if you have a new resolution of 1024x768 you cannot render the brush at (150, 150) but, using proportions, you have to draw it at 800/1024*150 and 600/768*150 => (117, 117)

Re: Full Screen Mode on Windows
Posted: Tue Dec 25, 2012 11:37 am
by Juan Carlos
Allanon wrote:Hi Juan,
when I make an app (see GEMZ for example) and I switch to fullscreen using Alt+Enter (Windows) all the window contents it's stretched, internally the graphics is handled exactly like if it was running at the original resolution, but this is the standard behaviour unless you specifically make a function that detect the resolution change and render the graphics to the new resolution and place your graphic elements to the new positions: Think of a brush at (150, 150) on a 800x600 screen, if you have a new resolution of 1024x768 you cannot render the brush at (150, 150) but, using proportions, you have to draw it at 800/1024*150 and 600/768*150 => (117, 117)

Humm, thanks I didn't though in this option scale the graphics to adapt to the screen modes, hum, the use of the windows programs and the easy that they are adapt clouds my ideas sometimes.