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Soundcard input
Posted: Wed Sep 12, 2012 9:57 pm
by JurassicC
Would love to see the ability to have a function that grabs samples from an input on a soundcard
Put these into a buffer or save directly to a raw file.
Eg:
Grab .125ms of 8Bit mono speech from LineIN put into buffer, then use CreateUDPobject to transmit the buffer
Then have an incoming server running to grab the buffer and play it back again.
Thinking VOIP client for all AOS,MOS,AROS, 2D puzzle game that would allow players to talk to each other etc etc
Re: Soundcard input
Posted: Wed Sep 12, 2012 10:48 pm
by Bugala
I second that, That would be a good idea.
Re: Soundcard input
Posted: Fri Sep 14, 2012 4:50 pm
by airsoftsoftwair
Support for recording audio is planned for a future version.
Re: Soundcard input
Posted: Thu Jun 27, 2019 9:57 pm
by JurassicC
I would just like to bump this one.
As a long time supporter of Hollywood (7 Years Now V4 to V8).

Its the only language I use now. I've had a project on the back burner and wish to revisit it.
Could you add the ability to sample audio, via AHI, put it into a buffer that could be be sent using
SendData() and play the buffer at the destination.
In the past I've run a amiga dos script from with in hollywood to sample to a file using audio: device. Then used hollywood to read the file as a string and send it. At the destination save the incoming data to file, then play the file. The overheads and delay create large gaps.
I did find this recently
https://wiki.amigaos.net/wiki/AHI_Devic ... AHI_Device
Re: Soundcard input
Posted: Sat Jun 29, 2019 11:38 pm
by airsoftsoftwair
It's still on my list, I've bumped it now

Re: Soundcard input
Posted: Sun May 11, 2025 7:26 pm
by airsoftsoftwair
Only took like 13 years or so but here it finally is, sorry for the delay
Code: Select all
- New: Audio recording is finally supported using the new RecordAudio() function; this function allows you
to record audio directly to a file in various audio formats (also extensible via plugins); you can also
configure things like channels, bit depth and sampling frequency in the optional table argument; finally
asynchronous recording is also supported by setting the "Async" tag to TRUE; note that on slower systems
like AmigaOS 3 it's recommended to use an output audio format that doesn't use any compression (e.g.
uncompressed RIFF WAVE) to make sure the file saver can keep up with the audio recorder
Re: Soundcard input
Posted: Sat May 17, 2025 1:31 pm
by mds
In the next release of Hollywood?
Re: Soundcard input
Posted: Sun May 18, 2025 5:51 pm
by airsoftsoftwair
Yup.
Re: Soundcard input
Posted: Sun May 18, 2025 8:16 pm
by mds
Re: Soundcard input
Posted: Mon May 19, 2025 1:57 pm
by Juan Carlos
airsoftsoftwair wrote: ↑Sun May 11, 2025 7:26 pm
Only took like 13 years or so but here it finally is, sorry for the delay
Code: Select all
- New: Audio recording is finally supported using the new RecordAudio() function; this function allows you
to record audio directly to a file in various audio formats (also extensible via plugins); you can also
configure things like channels, bit depth and sampling frequency in the optional table argument; finally
asynchronous recording is also supported by setting the "Async" tag to TRUE; note that on slower systems
like AmigaOS 3 it's recommended to use an output audio format that doesn't use any compression (e.g.
uncompressed RIFF WAVE) to make sure the file saver can keep up with the audio recorder
Well, thank you with this function, now will be possible to make an easy sound convert.