Texture BG Pic
Posted: Thu Aug 23, 2012 11:18 am
Hi Andreas,
I'd like to have the possibility to define a textured background for the windows handled with HGui but I have a problem:
Seems that in SetDisplayAttributes(), the tag TextureBrush only accept numeric brush's ids and refuse the ones generated with the auto allocation system, but trying to use a brush with a numeric id the tag is ignored and the texture is not applied.
In the guide this tag is omitted, so maybe it's not completely supported, but could be very usefull especially for the first display (screen), the one created once the program is started.
I'd like to have the possibility to define a textured background for the windows handled with HGui but I have a problem:
Seems that in SetDisplayAttributes(), the tag TextureBrush only accept numeric brush's ids and refuse the ones generated with the auto allocation system, but trying to use a brush with a numeric id the tag is ignored and the texture is not applied.
In the guide this tag is omitted, so maybe it's not completely supported, but could be very usefull especially for the first display (screen), the one created once the program is started.