How to saturate just one colo (R, G, B)?
Posted: Thu Jun 04, 2026 10:04 pm
I am trying to achieve basically similar effect as Wizball Game has.
In Wizball you collected colors, and as you got them, the game started having more colors appearing.
I am trying to do something similar.
As in, first level starts all gray, and as level progresses, the RED color will start gradually coming back.
In second level, the image already has RED in place, but GREEN and BLUE are still Grey, and during the level GREEN starts coming back.
In third level, RED and GREEN are already in place, and during the level, BLUE starts gradually getting back.
Question is, how do I get this done?
My current thinking is that for the first level, I would basically need an image, which is image in such way that GREEN and BLUE are in gray color, and BLUE is there in the image already.
Then I would need some system, that could control making the BLUE completely gray at beginning, and then gradually lessening the emount of desaturation.
I see there are something like Channels in brushes. Can those be used somehow? Like is there RED, GREEN, BLUE channels, that I could use to turn them into grey?
Or is there perhaps a system, like if I want to have a darkness, then basically I can draw image, and on top of it I draw a black box, with transparency.
More transparency I put, less dark it is, and less transparency, more dark it is.
Does there happen to be an option where I could draw some sort of Desaturation box, that only affects the one of the RGB colors?
In Wizball you collected colors, and as you got them, the game started having more colors appearing.
I am trying to do something similar.
As in, first level starts all gray, and as level progresses, the RED color will start gradually coming back.
In second level, the image already has RED in place, but GREEN and BLUE are still Grey, and during the level GREEN starts coming back.
In third level, RED and GREEN are already in place, and during the level, BLUE starts gradually getting back.
Question is, how do I get this done?
My current thinking is that for the first level, I would basically need an image, which is image in such way that GREEN and BLUE are in gray color, and BLUE is there in the image already.
Then I would need some system, that could control making the BLUE completely gray at beginning, and then gradually lessening the emount of desaturation.
I see there are something like Channels in brushes. Can those be used somehow? Like is there RED, GREEN, BLUE channels, that I could use to turn them into grey?
Or is there perhaps a system, like if I want to have a darkness, then basically I can draw image, and on top of it I draw a black box, with transparency.
More transparency I put, less dark it is, and less transparency, more dark it is.
Does there happen to be an option where I could draw some sort of Desaturation box, that only affects the one of the RGB colors?