I have a feeling this might be a silly question and I'm missing somethings obvious, but I still ask..
Why do you need to enter x y in the collision argument for brushes?
I mean for sprite collision its just the id arguments. It may be the same png file loaded as a brush or as a sprite, with or without transparent areas, what is the difference in the collision detection.
Why x y coordinates in BRUSH Collision?
Re: Why x y coordinates in BRUSH Collision?
a brush can be displayed with the same id several times in screen while sprites only once so
Christos
Re: Why x y coordinates in BRUSH Collision?
That makes sense, thanks