I wanted to use the Panning/SetPanning-Effect for my Game-Sounds, sadly it seems to be ignored when using the SDL-Plugin (it plays always on both speakers).
So my hopes were high when reading in the SDL-Documentation that you can bypass it with UseAudioAdapter = false.
Sadly it seems to instant hardfreeze the Game when started/playing sounds/music.
UseAudioAdapter = false leads to instant freeze on Linux
Re: UseAudioAdapter = false leads to instant freeze on Linux
Addendum: Windows Build works
- airsoftsoftwair
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Re: UseAudioAdapter = false leads to instant freeze on Linux
What is the SDL2 version on your Linux?
Re: UseAudioAdapter = false leads to instant freeze on Linux
ii libsdl1.2debian:amd64 1.2.15+dfsg2-6 amd64 Simple DirectMedia Layer
ii libsdl2-2.0-0:amd64 2.0.20+dfsg-2ubuntu1.22.04.1 amd64 Simple DirectMedia Layer
ii libsdl2-2.0-0:i386 2.0.20+dfsg-2ubuntu1.22.04.1 i386 Simple DirectMedia Layer
- airsoftsoftwair
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Re: UseAudioAdapter = false leads to instant freeze on Linux
Ok, I'll check. Lately there have been some major changes concerning audio on Linux with the transition to PipeWire which could explain these problems because RebelSDL hasn't been updated for quite some time.
Re: UseAudioAdapter = false leads to instant freeze on Linux
On another Linux Machine Bypass was working but with horrible, low samplerate and stuttering Sounds. Then your statement approve it.airsoftsoftwair wrote: ↑Sun Oct 29, 2023 4:59 pm Ok, I'll check. Lately there have been some major changes concerning audio on Linux with the transition to PipeWire which could explain these problems because RebelSDL hasn't been updated for quite some time.
So hopefully with updating RebelSDL we will get the SDL_Haptic API (Force-Feedback-Feature, Rumbling Gamepad), finger crossed.
- airsoftsoftwair
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