Code: Select all
@REQUIRE "rebelsdl"
BeginDoubleBuffer(True)
Circle(100, 100, 200, ARGB(128, $aaaaaa))
Flip()
WaitRightMouse()
Two problems with this.
1. It crashes
2. It doesnt show any error.
Is this supposed to be so? I understood that when using the Circle command on RebelSDL it would revert to using Hollywoods own drawing instead of RebelSDL, since RebelSDL doesnt support drawing a circle.
Also, this only happens when trying to draw alpha circle. If I use instead of "ARGB(128, $aaaaaa)" - "#WHITE" as example, it will work fine, so seems to be alpha channel usage the issue.