RebelSDL 1.1 - xbox gamepad: some wrong button/axis mappings
Posted: Wed Sep 13, 2023 9:30 am
With Hollywood 9.1 and RebelSDL 1.1 Plugin some button/axis mappings on the newest XBOX Gamepad Controller are wrong:
On first Gamepad connected (0):
rebel_sdl_constant =(is mapped to) real hardware button
============================================
#sdl_button_start = Gamepad R-Shoulder
#sdl_button_back = Gamepad L-Shoulder
#sdl_button_guide = not assigned
#sdl_button_rightshoulder = not assigned
#sdl_button_leftshoulder = Gamepad Y-Button
#sdl_button_y = Gamepad X-Button
#sdl_axis_triggerright = Gamepad L-Trigger
#sdl_axis_triggerleft = not assigned
working:
#sdl_button_dpad (all four directions: up, down, left, right) = correct
#sdl_axis_leftx or lefty = correct
#sdl_button_a = correct
other buttons/axis are not (yet) tested/used in my production.
On first Gamepad connected (0):
rebel_sdl_constant =(is mapped to) real hardware button
============================================
#sdl_button_start = Gamepad R-Shoulder
#sdl_button_back = Gamepad L-Shoulder
#sdl_button_guide = not assigned
#sdl_button_rightshoulder = not assigned
#sdl_button_leftshoulder = Gamepad Y-Button
#sdl_button_y = Gamepad X-Button
#sdl_axis_triggerright = Gamepad L-Trigger
#sdl_axis_triggerleft = not assigned
working:
#sdl_button_dpad (all four directions: up, down, left, right) = correct
#sdl_axis_leftx or lefty = correct
#sdl_button_a = correct
other buttons/axis are not (yet) tested/used in my production.