cyclechain and popups

Discuss GUI programming with the MUI Royale plugin here
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evil
Posts: 177
Joined: Mon Jun 14, 2010 1:38 pm

cyclechain and popups

Post by evil »

I have a problem with Area.CycleChain.
Normally the tab-key automatically activates the next mui-item in the cyclechain.
This does not seem to work with popups (like popdrawer, popfile...), if the popup-gadget was selected by mouse.
In that case the first item in the window's cyclechain will be activated.

Also in the popup-example this behaviour can be seen.

A bug??

Best regards

George
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airsoftsoftwair
Posts: 5450
Joined: Fri Feb 12, 2010 2:33 pm
Location: Germany
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Re: cyclechain and popups

Post by airsoftsoftwair »

evil wrote: Wed Sep 06, 2023 6:36 pm A bug??
Good question. The Popup example that comes with MUI Royale is just a port of the Popup example that comes with MUI. Can you check if MUI's Popup example works correctly?
evil
Posts: 177
Joined: Mon Jun 14, 2010 1:38 pm

Re: cyclechain and popups

Post by evil »

Wow. You're right!
The original MUI-demos have the same issue: Activating a popup-object by mouse seems to break the cyclechain. So it will start over from the toppest gadget.
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