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AROS requirements for Polybios render

Posted: Wed Aug 31, 2022 6:59 pm
by ntromans
Following a discussion on AROS-Exec, could I please ask as AROS is now compiled using GCC 6.5 (which I think I'm correct in saying supports C++11), what extra is needed for Polybios to be fully functional?

Many thanks,
Nigel.

Re: AROS requirements for Polybios render

Posted: Sat Sep 03, 2022 11:57 pm
by airsoftsoftwair
It also needs wide char support which was missing last time I checked but that was some years ago.

Re: AROS requirements for Polybios render

Posted: Sun Sep 04, 2022 12:01 pm
by ntromans
By 'wide character', deos that mean unicode? When I asked about Polybios support on AROS-Exec it was mentioned that unicode support was in place.

Cheers,
Nigel.

Re: AROS requirements for Polybios render

Posted: Fri Sep 09, 2022 11:26 pm
by airsoftsoftwair
Yes, it's Unicode but without any advanced functionality like collation or so. It's basically just the standard string functions from the C runtime with support for wide characters what Polybios needs AFAIR. This is not particularly difficult to support but last time I checked it wasn't supported on AROS.

Re: AROS requirements for Polybios render

Posted: Sat Sep 10, 2022 3:46 pm
by ntromans
Many thabks - I will ask over on AROS-Exec if this in place.

Cheers,
Nigel.

Re: AROS requirements for Polybios render

Posted: Sun Sep 11, 2022 11:33 am
by ntromans
I had a reply from Deadwood - the wide character support is currently not present, but possibly may be once the updaing of ABI0 to the same level as ABI1 is completed. I'll keep an eye on the update information and make a note here once there's some news.

Cheers,
Nigel.