Ok, there is a lot of @requires missing and I found that RapaGUI and RebelSDL don't like each other.
Code: Select all
;szamlazz.hu helper gui
@APPVERSION "$VER:Szamlazo 1.23 (24-Jan-21)"
@OPTIONS {encoding=#ENCODING_UTF8}
/*
@REQUIRE "sqlite3"
@REQUIRE "polybios"
*/
@REQUIRE "rapagui"
/*
@REQUIRE "hurl"
@REQUIRE "xmlparser"
*/
@REQUIRE "rebelsdl"
@IF #HW_AMIGA
@DISPLAY 1,{mode="windowed", width=1024, height=1280, scalemode=#SCALEMODE_AUTO, scalewidth="75%", scaleheight="75%", fillstyle=#FILLCOLOR, color=$672222}
@ELSE
@DISPLAY 1,{mode="fullscreen", width=1024, height=1280, scalemode=#SCALEMODE_AUTO, FitScale=True, SmoothScale=True, fillstyle=#FILLCOLOR, color=$672222}
@ENDIF
;OpenDisplay(1)
Repeat
WaitEvent
Forever
The program using the standard Hollywood display and for additional settings, listings, etc. use rapagui windows.
I would like to test it with SDL because on slower wintel machines even simple
DisplayTransitionFX() #PUSHRIGHT is very slow.
(The RebelSDL examples are working very nice on the same machine.)