Still missing a lot of documentation and examples... But it's a start...
Available here
Includes updated Hollywood Blocks v. 0.2 tetris clone as an example for complete game with multiple game states.
Comments and bug reports are welcome.
My game modules are now online
Re: My game modules are now online
I am currently writing some complete game examples for the Hollywood community, using my game library.
Here is a work in progress Hollywood Invaders. It needs some cleanup, comments and a little more additional code, but it's allready about 70 percent complete Space Invaders style game. I will post a proper source release in a couple of days.
Feedback is always welcome...
Here is a work in progress Hollywood Invaders. It needs some cleanup, comments and a little more additional code, but it's allready about 70 percent complete Space Invaders style game. I will post a proper source release in a couple of days.
Feedback is always welcome...
Re: My game modules are now online
I accidently deleted the file, so here is a new link: Hollywood Invaders work in progress...
I fixed some little errors, game should behave properly now. It's still a little unfinished, but at least you get to shoot things...
Actually, I have allready added explosions, animated alien missiles and destroyable shield platforms. I will try to put the updated package available later tonight.
I fixed some little errors, game should behave properly now. It's still a little unfinished, but at least you get to shoot things...
Actually, I have allready added explosions, animated alien missiles and destroyable shield platforms. I will try to put the updated package available later tonight.
Re: My game modules are now online
A little update to Hollywood Invaders: added explosions, destroyable shields (I still need to add collision detection between aliens and shield blocks).
Hollywood Invaders updated source
Hollywood Invaders updated source
Re: My game modules are now online
There seems to be a missing break statement in emissiles.hws module. It should be located in emissiles:update() method after the following line:
I will fix this and finish the example project later today.
Code: Select all
game.state:set("die") ; Shit happens... player just got killed.
Re: My game modules are now online
Hi all,
I ended up rewriting some parts of my game module. Changes include modified game state handling (some cleanups and changed the default game state to be "main" instead of 0).
Hollywood Invaders update:
I removed the destroyable shield support from the game. Current approach turned out to be too heavy for the cpu...
Currently working: basic gameplay, alien explosions, animated aliens and animated alien ammo.
I think it's currenly quite playable, at least on my Windows machine. Test it and let me know if you find any stupid bugs.
Hollywood Invaders v. 0.2
I ended up rewriting some parts of my game module. Changes include modified game state handling (some cleanups and changed the default game state to be "main" instead of 0).
Hollywood Invaders update:
I removed the destroyable shield support from the game. Current approach turned out to be too heavy for the cpu...
Currently working: basic gameplay, alien explosions, animated aliens and animated alien ammo.
I think it's currenly quite playable, at least on my Windows machine. Test it and let me know if you find any stupid bugs.
Hollywood Invaders v. 0.2
Re: My game modules are now online
More updates...
- Added FPS module to my game framework, now you can easily show average frames per second counter in your games.
I have also updated my previous Hollywood Invaders source package (download link in my previous message), demonstrating my game framework's current usage.
Test it and let me know, if you can break it!
- Added FPS module to my game framework, now you can easily show average frames per second counter in your games.
I have also updated my previous Hollywood Invaders source package (download link in my previous message), demonstrating my game framework's current usage.
Test it and let me know, if you can break it!
Re: My game modules are now online
Stupid mistake fixed and now available herejalih wrote:More updates...
- Added FPS module to my game framework, now you can easily show average frames per second counter in your games.
I have also updated my previous Hollywood Invaders source package (download link in my previous message), demonstrating my game framework's current usage.
Test it and let me know, if you can break it!
Re: My game modules are now online
More updates to my game framework (not yet released):
- added debug module
- some fixes and cleanups
Here is a picture of the debug module's game state monitor in action
And yes, frame rate of the Hollywood Invaders goes to 60 fps on my computer, when I disable the state monitor...
- added debug module
- some fixes and cleanups
Here is a picture of the debug module's game state monitor in action
And yes, frame rate of the Hollywood Invaders goes to 60 fps on my computer, when I disable the state monitor...