Tilebased Map: what way to make?
Posted: Sat Jul 30, 2011 10:26 pm
I am thinking of making tile based map (ie. Ultima, Civilization).
When I am planning to make non scrolling, static map, what way is best to make it.
From programming point fo view i would favor in putting tiles as brushes and just pitting enough brushes to cover the shole screen.
However, woudl that be too slow? Especially when im planning to make it in HD resolution (1920 x 1080/1200)
I am also thinking this solution because it would give me easiest way to later implement effects and even scrolling if i so decide.
But if brushes are put to screen to stay still, although there are some other (characrter/enemy) brushes that will be moving, does those still brushes slow
Hollywood hefily down, or are they maybe as light as Using Brushes to Draw to screen directly would be?
Or any other good ways to make the tilebased map?
When I am planning to make non scrolling, static map, what way is best to make it.
From programming point fo view i would favor in putting tiles as brushes and just pitting enough brushes to cover the shole screen.
However, woudl that be too slow? Especially when im planning to make it in HD resolution (1920 x 1080/1200)
I am also thinking this solution because it would give me easiest way to later implement effects and even scrolling if i so decide.
But if brushes are put to screen to stay still, although there are some other (characrter/enemy) brushes that will be moving, does those still brushes slow
Hollywood hefily down, or are they maybe as light as Using Brushes to Draw to screen directly would be?
Or any other good ways to make the tilebased map?