Raycaster in Hollywood
Posted: Thu Sep 23, 2010 10:50 am
Hi all,
I thought it would be nice to start working on some 3D game stuff. Like always I'm 20 years behind the current stuff, so it's only a raycaster.
Currently it's slow as hell with texturing on but I'm still working on it. Implemented are textured walls, floor and ceiling. Next I will try to add some kind of a distance shading, so vertical wall slices that are further away will apperar darker than vertical wall slices on the front. After that it's time to get sprites in the game.
Small test demo for Windows
Press: Alt + Enter to get better view, 1 to enable wall textures, 2 to enable floor textures and 3 to enable ceiling textures.
To enable floor and ceiling textures, the wall textures must be enabled.
I thought it would be nice to start working on some 3D game stuff. Like always I'm 20 years behind the current stuff, so it's only a raycaster.
Currently it's slow as hell with texturing on but I'm still working on it. Implemented are textured walls, floor and ceiling. Next I will try to add some kind of a distance shading, so vertical wall slices that are further away will apperar darker than vertical wall slices on the front. After that it's time to get sprites in the game.
Small test demo for Windows
Press: Alt + Enter to get better view, 1 to enable wall textures, 2 to enable floor textures and 3 to enable ceiling textures.
To enable floor and ceiling textures, the wall textures must be enabled.
