How heavy using layers are for classic machines?
Posted: Fri Aug 21, 2015 8:04 pm
So i took a test with hollywood 6 and made a version using the hw6 feature of playing two musics at same time in hopes of getting the load less on my game, but as far as I am testing with Amikit, result seems like it would be hopeless to get it to work on classic machines.
I am using layers that stay still, as can be seen in this video: https://www.youtube.com/watch?v=KRQ4XK1wWQE
when using amikit on fastest possible speed, beginning of game works very fast. But at point it gets to that point that this video is showing, it starts crawling quite bad, and i wonder why.
As far as i can see, even at that fast beginning spot there was HD res picture and on top of that was layer picture and text with bubbles picture, exactly same that is happening in this video.
On top of that, at that beginning spot there was also two music streams (in reality another is talk sample) playing at same time, and it was very very fast, but when it gets to this spot, and there is only one music (talk samples) playing at same time, and yet, it is very slow.
So i wonder first of all, why this difference when they should be doing pretty much the same thing?
And second, is it so that when using layers in HD resolution, even when they are still like these, it is not realistic to expect it to work on classics anymore?
For when i tried to emulate 040 and was able to get sysinfo to show 0.66 times the speed of 040/25Mhz machines speed, it was so slow that even at beginnign of game there is this full screen of text and you just push mouse button to continue and that text gets off, but when i changed that speed on the fly to that, it wouldnt even empty that text from screen until i changed that speed back to "fastest possible" in amikit.
Is it so that it is hopeless to think that any classic could run any program with layers, or is there still a possiblity that real amiga with GFX card could actually handle it fine and nice?
I am using layers that stay still, as can be seen in this video: https://www.youtube.com/watch?v=KRQ4XK1wWQE
when using amikit on fastest possible speed, beginning of game works very fast. But at point it gets to that point that this video is showing, it starts crawling quite bad, and i wonder why.
As far as i can see, even at that fast beginning spot there was HD res picture and on top of that was layer picture and text with bubbles picture, exactly same that is happening in this video.
On top of that, at that beginning spot there was also two music streams (in reality another is talk sample) playing at same time, and it was very very fast, but when it gets to this spot, and there is only one music (talk samples) playing at same time, and yet, it is very slow.
So i wonder first of all, why this difference when they should be doing pretty much the same thing?
And second, is it so that when using layers in HD resolution, even when they are still like these, it is not realistic to expect it to work on classics anymore?
For when i tried to emulate 040 and was able to get sysinfo to show 0.66 times the speed of 040/25Mhz machines speed, it was so slow that even at beginnign of game there is this full screen of text and you just push mouse button to continue and that text gets off, but when i changed that speed on the fly to that, it wouldnt even empty that text from screen until i changed that speed back to "fastest possible" in amikit.
Is it so that it is hopeless to think that any classic could run any program with layers, or is there still a possiblity that real amiga with GFX card could actually handle it fine and nice?