SetDisplayAttributes and menu in FullScreen...
Posted: Mon Mar 16, 2015 12:14 am
Hi guys!
I've a weird question on Menus and FullScreen and also a side question about SetDisplayAttributes...
I've setted my display in that way:
Than after read preferences setted the standard attributes in that way:
And in that way all works nicely, but....
Why if I switch in FullScreen with:
The menu in FullScreen dont works? I also tryed without Menu = 1 table and dont change anything...
And also...
Why if I use:
I gets always a FakeFullScreen since it was drawed over WorkBench and not opened in a new screen? I also tryed to define a PubScreen(Named same way was named in the definition in SetDisplayAttributes) with the Screens utility in AmigaOS4.1FE but Hollywood says that the pixel format was unknown...
So to go FullScreen (for real) I've to use the code described above? That also gives a weird and bad screen refresh?
Thank you!
I've a weird question on Menus and FullScreen and also a side question about SetDisplayAttributes...
I've setted my display in that way:
Code: Select all
@DISPLAY 1, {Hidden = TRUE, Sizeable = TRUE, NoModeSwitch = TRUE, Color = $EEEEEE, Menu = 1} ; definisco il Display 1(quello primario) e lo nascondo così da cambiarlo e poi aprirlo in base alle prefs...
Code: Select all
SelectDisplay(1)
SetDisplayAttributes({Title = TitoloFinestra$, X = PosizioneX, Y = PosizioneY, Width = DisplayL, Height = DisplayH, Borderless = Borderless$, ScaleMode = #SCALEMODE_NONE})
OpenDisplay(1)
Why if I switch in FullScreen with:
Code: Select all
SetDisplayAttributes({Width = WbL, Height = WbH, Borderless = True})
ChangeDisplayMode(#DISPMODE_FULLSCREEN, WbL, WbH, {Menu = 1})
And also...
Why if I use:
Code: Select all
SetDisplayAttributes({Width = WbL, Height = WbH, Borderless = True, Mode = "FullScreen"})
So to go FullScreen (for real) I've to use the code described above? That also gives a weird and bad screen refresh?
Thank you!