Page 2 of 2

Re: Hollywood 1.9, 8bit-screen and dithering

Posted: Tue Jan 29, 2013 5:17 pm
by airsoftsoftwair
Only load the BGPic you actually need. Do not load all of them. Every image that you load and everything that you draw will block pens. Make sure that LoadBGPic() is the first statement in your code so that it can get as many free pens as possibly available.

Re: Hollywood 1.9, 8bit-screen and dithering

Posted: Tue Jan 29, 2013 11:06 pm
by evil
Hello!
LoadBGPic is the first command, which loads/displays any graphic.
And I only need one bgpic each run.
But the program should get skinnable. So on each different programstarts, I may need a different bgpic.

Best regards

George

Re: Hollywood 1.9, 8bit-screen and dithering

Posted: Wed Jan 30, 2013 5:20 pm
by airsoftsoftwair
Hmm, well, I have no idea :) It doesn't really make sense to me... something *must* be reserving pens... are you creating some brushes with fancy colors, text, etc before you load the picture?