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Re: Why?!

Posted: Sat Dec 24, 2011 8:20 pm
by jalih
Tuxedo wrote:we need JIT Hollywood player then :)
I personally don't think JIT would give that much of an speed increase in 2d perfomance. Hardware acceleration would be the key factor.

When I program in Limbo for Inferno, I usually don't use JIT at all because It complicates debugging and makes system less flexible. Speed increase with JIT is noticeable only with very computing intensive tasks like calculating 100 million prime numbers.

Re: Why?!

Posted: Sun Dec 25, 2011 11:04 am
by ArtBlink
jalih wrote:
Tuxedo wrote:we need JIT Hollywood player then :)
I personally don't think JIT would give that much of an speed increase in 2d perfomance. Hardware acceleration would be the key factor.

When I program in Limbo for Inferno, I usually don't use JIT at all because It complicates debugging and makes system less flexible. Speed increase with JIT is noticeable only with very computing intensive tasks like calculating 100 million prime numbers.
@Jalih: +1000, I think the same thing, no JIT, just 2D engine on AOS/Morphos, i think it is more simple and more faster to make.

Re: Why?!

Posted: Mon Dec 26, 2011 6:33 pm
by airsoftsoftwair
It's definitely the 2D engine that would need optimizations. A JIT wouldn't help because it could just run the script's opcodes faster, but the bottleneck is of course in the 2D engine. It's planned to optimize this in the future but currently there are some more important things left to do :)

Re: Why?!

Posted: Tue Dec 27, 2011 12:10 am
by Tuxedo
Andreas wrote:currently there are some more important things left to do :)
well...since that problem prevent Hollywood to be used I think its *important* to be fixed/solved...

Re: Why?!

Posted: Tue Dec 27, 2011 6:21 am
by ArtBlink
@Andreas: Good ;) Optimisation of 2D engine (vector and bitmap GFx), will bring more interest for All.I hope that version 5 of hollywood will this improvement ;)

Re: Why?!

Posted: Fri Feb 17, 2012 2:06 pm
by airsoftsoftwair
FYI: The next version of Hollywood will support hardware accelerated double buffer drawing on OS4.1 and MorphOS. This will increase the drawing speed by 500% or so. Thus it's sufficient to make all your 2D game dreams come true with Hollywood :)

Re: Why?!

Posted: Fri Feb 17, 2012 2:31 pm
by Tuxedo
GREAT!!!!!!!!!!!!

I'm just working on sometihng like that now! :D

Any ETA?

PS A friend of mine discovered a bug in Scaling brushes with params different from 200%(he will explain the problem asap he can...hope that next Hollywood version can solve that issue too...

Re: Why is this so slow?!

Posted: Sat Feb 18, 2012 12:01 pm
by ArtBlink
@ANDREAS: YEEEEAAAARHH!!!!!!!!!!

It's GOOD... NO, VERY VERY VERY GOOD NEWS!

But, when new version of Hollywood with this new 2D engine will be avaible?

Re: Why is this so slow?!

Posted: Sat Feb 18, 2012 12:41 pm
by ArtBlink
I want this new engine quickly to make test... Argh! when? when? WWWHEENNN?

I want, i pay, I PAY, give me, GIVE ME!!! lol

Andreas, where are YOU????? lol

Re: Why is this so slow?!

Posted: Sun Feb 19, 2012 1:48 am
by djrikki
Okay calm down children - we know your excited! Andreas is unlikely to respond to posts full of uppercase letters and excessive use of exclamation marks. :lol:

Yes its great that Andreas has implemented this change, but this change alone in isolation won't inspire everyone to part with their cash. There are other things that we all 'wish' for and hopefully some of these will make it on to the list in the next available update.