Everything that doesn't really have to do with Hollywood
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p-OS
- Posts: 112
- Joined: Mon Nov 01, 2010 11:56 pm
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by p-OS » Thu Nov 11, 2010 5:45 pm
jalih wrote:Allanon wrote:Windows link is broken

Anyone got any ideas what should I do next?
What about a Columns clone ? That's sth. I always missed on Amiga. Once there was an Open Source one written in GfaBASIC -> quite hardware dependant.
And a commercial one, think it was called Virtual... thart was very instable.
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jalih
- Posts: 254
- Joined: Fri Jun 18, 2010 8:08 pm
- Location: Finland
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by jalih » Sun Dec 12, 2010 7:12 pm
My next simple and crappy game will be sokoban.

I will "borrow" levels and graphics from sokoban, which comes with Plan 9 operating system.
This one should be quite easy to do. If I can find a couple of hours of freetime the game and sources should be available for download at the end of a week.
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jalih
- Posts: 254
- Joined: Fri Jun 18, 2010 8:08 pm
- Location: Finland
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by jalih » Mon Dec 13, 2010 10:34 pm
Hello all,
Sokoban is allmost done now! You can test my development version and tell me if you find any stupid mistakes from it.
Win32 test version
You need to change the executable name: sokoban.e -> sokoban.exe
Finished version should be ready in a couple of days. While waiting, have fun with the test version!
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jalih
- Posts: 254
- Joined: Fri Jun 18, 2010 8:08 pm
- Location: Finland
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by jalih » Wed Dec 15, 2010 9:51 pm
I fixed some stupid errors and made a proper zip archive for download.
You can get test version for windows
here
108 sokoban levels should take some time play through! Try it and give feedback.
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jalih
- Posts: 254
- Joined: Fri Jun 18, 2010 8:08 pm
- Location: Finland
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by jalih » Sat Dec 18, 2010 3:12 pm
I made some small modifications to Hollywood Sokoban. I will still add move counter, undo move and some kind of a requester to skip quickly to some preferred level instead of browsing through all levels with the arrow buttons. after that I will put source files available.
Meanwhile you can test the current version and report bugs.
Hollywood Sokoban for win32
Hollywood Sokoban for AmigaOS4
I noticed AmigaOS4 archive is missing the levels.txt. Get it from the Windows archive.
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jalih
- Posts: 254
- Joined: Fri Jun 18, 2010 8:08 pm
- Location: Finland
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by jalih » Tue Dec 21, 2010 12:52 pm
Hello all,
I now consider Hollywood Sokoban ready for prime time!
Last night I added possibility to undo moves (pressing u - key from keyboard or with button on UI-panel). I also added UI-button highlighting and requester to skip directly to some level without browsing with arrow buttons on UI-panel.
Currently there is only Win32 binary to test but AmigaOS4 and MacOSX binaries will follow shortly. I will also put sources available.
Hollywood Sokoban for Win32

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HelmutH
- Posts: 198
- Joined: Fri Feb 19, 2010 1:41 pm
- Location: Oberhausen / Germany
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Contact:
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by HelmutH » Thu Dec 23, 2010 11:41 pm
An class game jalih, that you have created and i like also the graphic.
Super and more from these games

greeting Helmut