I have written a Sokoban clone with Hollywood:
Download-Links (Aminet):
AROS
MorphOS
OS 3 / Classic
OS4
Two comments from users of os4depot.net report, that they are not able to run the game on OS4 (They get the error that LoadSample can't load an embedded .wav-File, although hwp_avcodec-plugin is installed - original comment -). I am not able to reproduce this error with my OS4-installation. As long as hwp_muiroyale and hwp_avcodec.lha are installed, the game runs without problems. Does anyone has an idea why it doesn't work on the system of the two people quoted?
Soko4MUI - Sokoban clone with MUI interface
- airsoftsoftwair
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Re: Soko4MUI - Sokoban clone with MUI interface
Well, OS4.0 is not really supported by Hollywood any more. There could be all sorts of issues with OS 4.0. OS 4.1 needs to have the latest updates as there were some fixes to sound.datatype AFAIR.
- airsoftsoftwair
- Posts: 5446
- Joined: Fri Feb 12, 2010 2:33 pm
- Location: Germany
- Contact:
Re: Soko4MUI - Sokoban clone with MUI interface
Btw, nice use of MUI Royale for this game
Re: Soko4MUI - Sokoban clone with MUI interface
@airsoftwair: Thanks
I know the cause of the sound/startup problem now (thanks to goose from os4welt.de -forum):
WAV-Files must not contain metadata, otherwise some systems do not recognize them.
I've just uploaded a fixed version 1.2 to Aminet. It should be visible there within the next days.
I know the cause of the sound/startup problem now (thanks to goose from os4welt.de -forum):
WAV-Files must not contain metadata, otherwise some systems do not recognize them.
I've just uploaded a fixed version 1.2 to Aminet. It should be visible there within the next days.
Re: Soko4MUI - Sokoban clone with MUI interface
Hi xz79!
Nice one.
It would be better if mouse control could be added. I think if the little man could be dragged along walkable pathways and to crates would be made better than the lot of keypressing. Additionally it would be touchscreen compatible.
Thanks for sharing your game!
Nice one.
It would be better if mouse control could be added. I think if the little man could be dragged along walkable pathways and to crates would be made better than the lot of keypressing. Additionally it would be touchscreen compatible.
Thanks for sharing your game!