Speed/frame rate on X5000 vs Windows

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alfkil
Posts: 26
Joined: Sun Feb 14, 2010 1:54 pm

Speed/frame rate on X5000 vs Windows

Post by alfkil »

Hi all,

I have a strange problem : It seems, that my Hollywood game runs a lot slower on my fairly new windows laptop than on my x5000. I did this project 15 years ago and don't remember it being such a huge issue.

I am very unused to Windows, so I am guessing, there is some obvious explanation. For instance if there is some limit on processor consumption, that can be waived by a setting. It seems to be the same, if I run the game from the IDE or from a compiled executable.

The game have a fairly great amount of image and sound files, but it is a mystery why that should be a bigger problem on the windows box than on the amiga.
plouf
Posts: 613
Joined: Sun Feb 04, 2018 11:51 pm
Location: Athens,Greece

Re: Speed/frame rate on X5000 vs Windows

Post by plouf »

Because Only Amiga makes it Possible ! thats why :)

btw you understand that the info you provide are minimalistic/cryptic ;)
X5000 is FAST machine, not the fastest around but a fast... and "new laptop" can be a celeron for example (still made them if you dont know for very end specs) ...

if you made 15 years would be hollywood 3 or something, so a LOT have change :)

one thing it comes to mind though is you use sprites/display, which by default on windows/linux do NOT have hardware accelation contrary to amiga.
BUT you can activate it with rebelSDL and/or GLgalore, to make your PC graphics card boost perfomance
the different, if thats the case, is dramatic, by using GPU for graphics..
Christos
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airsoftsoftwair
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Re: Speed/frame rate on X5000 vs Windows

Post by airsoftsoftwair »

alfkil wrote: Sat Feb 08, 2025 8:48 pm I have a strange problem : It seems, that my Hollywood game runs a lot slower on my fairly new windows laptop than on my x5000. I did this project 15 years ago and don't remember it being such a huge issue.
Which Hollywood version are you on? Before Hollywood 9 all drawing in the Windows version of Hollywood was done through a pure software renderer. Hollywood 9.0 finally introduced Direct2D support which will speed up things a lot, especially when it comes to scaling because it's done on the GPU. So if you're on a pre-9.0 version this could explain the slowness.
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