Alt + Enter crashes on dual monitor setup

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Bugala
Posts: 1304
Joined: Sun Feb 14, 2010 7:11 pm

Re: Alt + Enter crashes on dual monitor setup

Post by Bugala »

Only tested by one yet, but looks like RAPAGui solves the problem.

I started RAPAGui and it gives option to choose screenmode. First of all, RAPAGui itself opens to the monitor in use, as expected, and when clicking on "START"-button, after which RAPAGUI closes itself with moai.FreeApp(), and then does CreateDisplay() and OpenDisplay(), everything works as expected. It opens the screen where it is supposed to instead of for example in non-existing third monitor, like it did without RapaGUI.
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airsoftsoftwair
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Re: Alt + Enter crashes on dual monitor setup

Post by airsoftsoftwair »

Bugala wrote: Wed Jan 15, 2025 8:02 pm Only tested by one yet, but looks like RAPAGui solves the problem.
Might be, but you certainly don't want to use RapaGUI in a game where drawing performance is essential because drawing with RapaGUI will be much slower as you've already found out ;)
Bugala
Posts: 1304
Joined: Sun Feb 14, 2010 7:11 pm

Re: Alt + Enter crashes on dual monitor setup

Post by Bugala »

I made a Screenmode Selector, which to my surprise seems to have fixed the double monitor problem: https://forums.hollywood-mal.com/viewtopic.php?t=4127

This has been tested only by one who is having that problem, so cant say for sure that problem is fixed yet, but the other guy who was having this problem and was willing to help, haven't answered my messages anymore, so might have to rely on this one only.

I have no clue why it got fixed by this code. Maybe this is similar to the issue of Request going behind other windows in AOS4, as in, maybe it just needs some time, or maybe there needs to be some stuff needed to be done, before Opening the Display, to avoid the Double Monitor issue.

However, there were two different problems. One being display opening to non-existing monitor number 3, and other being opening black display. But as far as I recall, this guy who tested this, had those both problems, depending upon screen selection choices. So while there is a chance that only one problem got fixed, I think both got fixed.
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