I am working my way through Converting the SDL2 tutorials from Parallel Realities from C Source Code to Hollywood.
This was mostly as an exercise to understand game programming and to see what Hollywood RebelSDL can do and so far with the first eight Tutorials almost complete I am happy with the results.
I reached out to Sean from Parallel Realities to see if they were OK for me to release the source code and I got a NO in response , claiming someone could reverse engineer the code back to C and no pay for the tutorials. Also the assets are copyrighted. I will try and compile the assets and check with Sean again to see if I can release this on OS4Depot.
If anyone is interested to get the source code I will call Sean and see if I can release it to him to sell through his itch account. I am not asking for any money personally, but love to get this in to the hands of as many Hollywood coders as possible.
Not sure how to upload pics but once I work it out, I will see if I can upload a few here or maybe my itch account.
Regards,
Dwayne
Converting SDL2 Tutorials from Parallel Realities
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- airsoftsoftwair
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Re: Converting SDL2 Tutorials from Parallel Realities
Yeah, would definitely be interested in seeing this so even if you don't have permissions to upload source code, some pictures would be nice or a YouTube video maybe.dwayne_jarvis wrote: ↑Mon Mar 06, 2023 6:16 am Not sure how to upload pics but once I work it out, I will see if I can upload a few here or maybe my itch account.
Re: Converting SDL2 Tutorials from Parallel Realities
Yes, it would be very interesting to just see it in action! 

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[Allanon] Fabio Falcucci | GitHub for recent works | Support me on Patreon for Hollywood libraries | ☆★ All my links ★☆
[Allanon] Fabio Falcucci | GitHub for recent works | Support me on Patreon for Hollywood libraries | ☆★ All my links ★☆
- Juan Carlos
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Re: Converting SDL2 Tutorials from Parallel Realities
Yes, I waiting to are pictures or video working the RebelSDL, because someones que are rebels, although the live go ya no son good like in the móviles with rebels...
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Re: Converting SDL2 Tutorials from Parallel Realities
Had several goes at recording my AMIGA through a capture card on the PC after many hours it was finally uploaded and ready to share through YouTube. https://youtu.be/7tC-M1dPJ00 (most of that time was waiting for youtube to check for copyright material and change to SD and HD formats).
Your can see CubicIDE with three windows open when I start the video then load an ATTRIBUTIONS file that shows the copryrighted material used in the video.
The first shows the based files used for the main application to launch including a common file, defs and structs.
Second Windows shows a number of files used for the basic framework, including atlas, fonts, textures, sound, widgets, utils etc.
The third windows are all the files that are used to make up the game logic for the game.
When running the game I used the widget system to change the options for the music and turn it down. This is done deliberately in case the music gets blocked from YouTube for copyright reasons.
I had to reduce the star count from 250 to 100 to avoid the occasional slow down. I have not optimised the code to use more standard Hollywood data types and the source code relies on Linked Lists to store resources.
As stated this is Tutorial number 8. If there is enough interest I can upload a video from another tutorial. I have also compiled the entire source material and compressed it to a single 5Mb file and will check with Steve from Parallel if I can upload this to OS4Depot.
Thanks for you patience.
Dwayne
Your can see CubicIDE with three windows open when I start the video then load an ATTRIBUTIONS file that shows the copryrighted material used in the video.
The first shows the based files used for the main application to launch including a common file, defs and structs.
Second Windows shows a number of files used for the basic framework, including atlas, fonts, textures, sound, widgets, utils etc.
The third windows are all the files that are used to make up the game logic for the game.
When running the game I used the widget system to change the options for the music and turn it down. This is done deliberately in case the music gets blocked from YouTube for copyright reasons.
I had to reduce the star count from 250 to 100 to avoid the occasional slow down. I have not optimised the code to use more standard Hollywood data types and the source code relies on Linked Lists to store resources.
As stated this is Tutorial number 8. If there is enough interest I can upload a video from another tutorial. I have also compiled the entire source material and compressed it to a single 5Mb file and will check with Steve from Parallel if I can upload this to OS4Depot.
Thanks for you patience.
Dwayne
- Juan Carlos
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Re: Converting SDL2 Tutorials from Parallel Realities
Good video showing the SDL examples working with RebelSDL, thank you.
- airsoftsoftwair
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Re: Converting SDL2 Tutorials from Parallel Realities
Thanks for posting, very nice to see this! I certainly wouldn't mind to see more videos of the SDL2 tutorials...