"CyberSphere - a cyberpunk adventure"

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g0blin
Posts: 77
Joined: Tue Oct 04, 2011 9:06 am

"CyberSphere - a cyberpunk adventure"

Post by g0blin »

"CyberSphere" is an icon-driven game developed with text adventures in mind and completed coded with Hollywood 8.

In the game, actually based on a text adventure I wrote back in 2009 using ARexx, you explore a cyberpunk-themed world spreading across a fictional town, its undergrounds and the outer space above it to discover its secrets. Traverse the voxels-made environment using icon-based mechanics instead of typing text.

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The idea is to give back to the experienced player the feelings we had in the 80s when we played those beautiful text adventures without the need to use pencil and paper to draw your map or typing text continuously. Rather, a set of "action icons" on the left side of the screen will give you control of what you can do while if an object is available inside a location, it will automatically be shown on the right part of the screen once picked up.

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You are a hacker living in Chiba City, home of your online rides in the cyberspace and land of smugglers, fixers and data thieves. One day you wake up in your apartment with an abnormal and pounding headache. Your vision is blurred, you keep staggering and it’s difficult to walk. Apparently, you have been out of business at least for a few days now, but you don’t remember what happened since your memories are quite confused. From the fog, fragments of the recent past seem to emerge, yet words like “Blipvert” and “Family Project” bear no meaning to you.

– Loads of locations to visit, divided into three main areas: city streets, city undergrounds, space station.
– Voxel-based futuristic graphics.
– Easy icon-driven mechanics that mimic text-adventures ones.
– Full range of sound effects and inspiring music.
– Localized in English, French and Italian (a German version might come as well, later on).

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Being, for the most part, a static adventure, CyberSphere runs virtually on any platform. 100MB of free space is necessary to install it on an HD. The game has been successfully tested on the following systems without any particular issues:

– AmigaOS 4.1.x on MotherBoard Sam440flex with 512Mb RAM and onboard Radeon 64Mb;
– AmigaOS 4.1.x on MotherBoard A1XE G4, 512Mb RAM;
– AmigaOS4.1 FE (Final Edition) on Sam440EP;
– (The Red One), Radeon 9250 128, RAM 512 Mb;
– MorphOS 3.14 on Pegasos II Motherboard/MacMini;
– MacOS_X (X86);
– MacOS_X (X64);
– MacOS 11.4 Big Sur, M1 chipset;
– All versions of Microsoft Windows supported;
– Linux Ubuntu 18.4;
– Icaros Desktop Lite v.2.1.6 (on AMD Sempron 3400+, 200GHz, 2MB RAM).

Benchmark tests performed on various platforms indicate that RAM memory occupancy at runtime is contained around 70MB. From a hardware standpoint, there are therefore no particular minimum system specifications that can hamper the usage of Cybersphere.

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Graphics assets were developed with Magika Voxel (backgrounds) and Inkscape (icons and props).

I hope you like it. Download of the official demo is available here: http://www.gdg-entertainment.it/download.html

Have fun with Hollywood!
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airsoftsoftwair
Posts: 5425
Joined: Fri Feb 12, 2010 2:33 pm
Location: Germany
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Re: "CyberSphere - a cyberpunk adventure"

Post by airsoftsoftwair »

Congratulations on the release! I bought the physical box set a few days ago.
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