Game: Kings of Israel board game Amiga version
Posted: Sun Mar 13, 2016 9:22 am
Not complete yet, but because it is quite playable already and my development on it is going to slow down, I decided to add it to "Showcase" already:
As a special note of interest to this forums members, this version is now also using modified version of Leo De Hollanders "Simple Gadgets" earlier version.
NEW VERSION AVAILABLE (0.67)
from indiego appstore: http://aros-broadway.de/indiego/styled-25/index.html
Important things have happened and this is a big leap to much more playable game.
- There is now a debugfile.txt created during run. If you encounter a crash, save this file and send it to me.
- I have started writing a readme file which is there, but it is not very complete yet. (I just realised i should have mentioned the rules of the game in there).
- There is now a layout system which lets you yourself make your own layouts to the game.
To fix layouts is not most ideal, but it does its purpose. NOTICE: When you go to edit layout, those boxes will stay until you quit the program. Therefore, edit, quit, and restart the game. There is now different layout for each 2, 3, 4 prophet version of game, making it much more playable than before.
- Lots of bugs have been fixed and now most games that i played, didnt crash, but i was able to play them till the end.
- There is no end. There only comes a message telling if you won or lost, and after that it either continues as normal, or crashes - no need to report of this crash, it is normal and supposed to happen, there is simply no handling of win/lose yet. neither is there any way to get back to main menu after game starts, but to restart the game.
- ESC to QUIT at any time!
Amiga OS 4 version has a bug, you must select "window" mode at start, everything else fails. However, not tested if 1920x1080 resolution screen would work, since thats what this game runs on normally.
Runs on SAM440EP, but as i didnt have that big screen available, it was hard to read the text on cards, but speed was okay.
as last. Development of this game have slowed down a lot because i havent been able to justify to myself to use that time on making a free game. I havent abandoned this project, but it will continue to be much slower on updates in future too.
Good news however is that I have started working on my first Commercial Game project.
For more: http://amigaworld.net/modules/newbb/vie ... at&order=0
As a special note of interest to this forums members, this version is now also using modified version of Leo De Hollanders "Simple Gadgets" earlier version.
NEW VERSION AVAILABLE (0.67)
from indiego appstore: http://aros-broadway.de/indiego/styled-25/index.html
Important things have happened and this is a big leap to much more playable game.
- There is now a debugfile.txt created during run. If you encounter a crash, save this file and send it to me.
- I have started writing a readme file which is there, but it is not very complete yet. (I just realised i should have mentioned the rules of the game in there).
- There is now a layout system which lets you yourself make your own layouts to the game.
To fix layouts is not most ideal, but it does its purpose. NOTICE: When you go to edit layout, those boxes will stay until you quit the program. Therefore, edit, quit, and restart the game. There is now different layout for each 2, 3, 4 prophet version of game, making it much more playable than before.
- Lots of bugs have been fixed and now most games that i played, didnt crash, but i was able to play them till the end.
- There is no end. There only comes a message telling if you won or lost, and after that it either continues as normal, or crashes - no need to report of this crash, it is normal and supposed to happen, there is simply no handling of win/lose yet. neither is there any way to get back to main menu after game starts, but to restart the game.
- ESC to QUIT at any time!
Amiga OS 4 version has a bug, you must select "window" mode at start, everything else fails. However, not tested if 1920x1080 resolution screen would work, since thats what this game runs on normally.
Runs on SAM440EP, but as i didnt have that big screen available, it was hard to read the text on cards, but speed was okay.
as last. Development of this game have slowed down a lot because i havent been able to justify to myself to use that time on making a free game. I havent abandoned this project, but it will continue to be much slower on updates in future too.
Good news however is that I have started working on my first Commercial Game project.
For more: http://amigaworld.net/modules/newbb/vie ... at&order=0