My new documentation site and about where I'm heading :)

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Allanon
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Re: My new documentation site and about where I'm heading :)

Post by Allanon » Fri Dec 22, 2017 9:59 am

Hello and Merry Christmas!

I've released an HGui update (please refer to this post for more informations and download links)

Changelog

Code: Select all

  --- RELEASE #003 On GoogleDrive 22/12/2017 ----------------------------------
  LIST OF UPDATED FILES
    Ansi.hws
    Debug.hws
    G2D.hws
    HGui.hws
    Tables.hws
    TextProcessing.hws
  12/12/2017
    FIX : There was missing parameters when the callback 'OnChange' for TreeView
          items was called.
    NEW : Added flag 'selectGroups' on TreeView class(default to True):
          if it is set to false the group items cannot be selected.
  07/11/2017
    FIX : ListView's :set() method. When using the special tag 'selected' to pass
          a single item to be selected (a numeric value), there was no check
          to see if the ListView was allowing 'multi-selection'. This was
          causing multiple selections on 'single-selection' ListViews using this
          specific tag.
  08/11/2017
    NEW : ListView -> Added method :Insert() to add a single record, this is
          an additional way to add items (see special tag 'insert' of the :set()
          method for further details).
    NEW : ListView -> Added event 'OnInsert' raised when an item has been added
          to the ListView.
    DOC : Improved the HGui.Window:InputBoxNew(params) documentation.
    NEW : Added new method HGui.Gadget:freeChildren(refresh) to free all children
          attached to a gadget. This is usefull when you have to create gadget
          groups at runtime.
Have fun! :)
----------------------------
[Allanon] Fabio Falcucci
AMC - Creative Development // Docs Site // Support Forum
Support me on Patreon for Hollywood libraries!

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airsoftsoftwair
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Re: My new documentation site and about where I'm heading :)

Post by airsoftsoftwair » Sat Dec 23, 2017 2:54 pm

Great, HGui is getting better all the time!

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Allanon
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Re: My new documentation site and about where I'm heading :)

Post by Allanon » Fri Jan 26, 2018 5:04 pm

Finally I've got the time to release a demo I've made some time ago :)

Link with info and donwloads
Available for download Windows 32/64 bit, other platforms will follow

YouTube Video
Pouet entry

Image

Source code will be made available for Patreons :)


READ ME:

Code: Select all

 __      __.__    .__  __           ________          __   
/  \    /  \  |__ |__|/  |_  ____   \______ \   _____/  |_ 
\   \/\/   /  |  \|  \   __\/ __ \   |    |  \ /  _ \   __\
 \        /|   Y  \  ||  | \  ___/   |    `   (  <_> )  |  
  \__/\  / |___|  /__||__|  \___  > /_______  /\____/|__|  
       \/       \/              \/          \/             
                                                  presents
-----------------------------------------------------------
Prod Name    : THANK YOU!
Release Year : 2017
Type         : Thanktro
Code         : Allanon
Music        : Colibrimusic
Gfx          : --
Available 4  : Windows 32/64, Linux 32/64/ARM, MacOS 32/64, 
             : AmigaOS4, AROS i386, MorphOS, AmigaOS3+RTG+lot-of-mem
Language     : Hollywood-MAL
-----------------------------------------------------------
This thanktro was born as a small gift to all IndieGO! project
backers.
It was requested by Pascal Papara, the one who run the kickstart
campaign to fund the project, and I was very happy to make my
very first public prod.

Here are some tweaks and shell args if you want to run "Thank You!"
from the console:

DEBUG SWITCH ( default = 0, OFF )
-debug 0 | 1

DOUBLE BUFFER SWITCH ( default = 1, ON )
-dblbuffer 0 | 1

FULLSCREEN SWITCH ( default = 1, ON )
-fs 0 | 1

HARDWARE GRAPHICS ( default = 0, OFF )
usefull on Amiga-like systems to improve fps
-hwgfx 0 | 1

SHOW FPS ( default = 0, OFF )
-fps 0 | 1

WAIT VBL ( default = 0, OFF )
-waitvbl 0 | 1

TARGET FPS ( default =999 )
-targetfps n

DEMO RESOLUTION ( default = 800,600 )
-demores w,h

SCREEN RESOLUTION ( default = host )
-screenres w,h | host

ENABLE DEMORES TO SCREENRES SCALING ( default = 0, OFF )
-scale 0 | 1

*** WITH SCALING ENABLED ***
SCALED SMOOTHING ( default = 0, OFF )
-smoothing 0 | 1

FIT TO SCREEN ( default = 1, ON )
-fit 0 | 1

KEEP ASPECT RATIO ( default = 1, ON )
-aspect 0 | 1


HAVE FUN!
  ___  _ _                         
 / _ \| | |                        
/ /_\ \ | | __ _ _ __   ___  _ __  
|  _  | | |/ _` | '_ \ / _ \| '_ \ 
| | | | | | (_| | | | | (_) | | | |
\_| |_/_|_|\__,_|_| |_|\___/|_| |_|
                                   
                                   
-----------------------------------------------------
This demo has been originally made with Hollywood 6.1
and recompiled later with Hollywood 7.0
Web     : www.hollywood-mal.com
-----------------------------------------------------

::: CONTACTS & LINKS :::
Web     : www.a-mc.biz
Web     : www.a-mc.biz/support
eMail   : hijoe@tin.it
Twitter : @Allanon71
Patreon : https://www.patreon.com/Allanon71
Facebook: https://www.facebook.com/Allanon71

::: WHITE DOT MEMBERS :::
Allanon
----------------------------
[Allanon] Fabio Falcucci
AMC - Creative Development // Docs Site // Support Forum
Support me on Patreon for Hollywood libraries!

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jPV
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Re: My new documentation site and about where I'm heading :)

Post by jPV » Sat Jan 27, 2018 12:01 pm

Waiting for MorphOS version to try it out :)

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airsoftsoftwair
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Re: My new documentation site and about where I'm heading :)

Post by airsoftsoftwair » Sun Jan 28, 2018 10:47 pm

jPV wrote:Waiting for MorphOS version to try it out :)
Alternatively, you could become a Patreon supporter, get the source and run it on MorphOS yourself, like I just did :D

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Allanon
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Re: My new documentation site and about where I'm heading :)

Post by Allanon » Sat Feb 10, 2018 8:00 pm

Hello!
Here is an update to my GLFX library (which uses GLGalore) and the test program I'm developing : an Asteroids remake called Hasteroids :D

Video on YouTube

What's new?
- Added Lifes counter
- Added collisions between rocks & player ship
- Player ship explodes when hitted by a rock
- Player ship respawns with a grace time
- Game Over scene and back to Title scene
- Source code available for Patrons

Next steps?
- I'd like to add an animation when player ship respawns
- Level completed scene
- Mechanics for next levels
- Flying saucers

DISCLAIMER : Graphics are not mine, they are taken from internet and will be replaced before the public release!

Source code is available for Patrons!
----------------------------
[Allanon] Fabio Falcucci
AMC - Creative Development // Docs Site // Support Forum
Support me on Patreon for Hollywood libraries!

sashapont
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Joined: Thu Aug 03, 2017 2:49 pm

Re: My new documentation site and about where I'm heading :)

Post by sashapont » Wed Mar 07, 2018 9:27 am

I try to run showcase and have error Cannot read file HWLibsHGui.hws !
File: Showcase.hws (current line: 12)

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Allanon
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Re: My new documentation site and about where I'm heading :)

Post by Allanon » Wed Mar 07, 2018 9:53 am

Hi @sashapont,

have you followed the instructions examplained here ?

Seems you have forgot to set the #INC_PATH constant

Let me know if you need more details.
----------------------------
[Allanon] Fabio Falcucci
AMC - Creative Development // Docs Site // Support Forum
Support me on Patreon for Hollywood libraries!

sashapont
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Joined: Thu Aug 03, 2017 2:49 pm

Re: My new documentation site and about where I'm heading :)

Post by sashapont » Wed Mar 07, 2018 10:03 am

Yes I write
Const #INC_PATH = "/Volumes/MacHD2/Downloads/Hgui/HWLibs"
And try to display showcase example

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emeck
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Re: My new documentation site and about where I'm heading :)

Post by emeck » Wed Mar 07, 2018 11:19 am

sashapont wrote:I try to run showcase and have error Cannot read file HWLibsHGui.hws !
File: Showcase.hws (current line: 12)
Same problem here under MOS3.9. Solved changing line 12 in Showcase.hws with the full path to +Includes.hws.

"../" doesn't work to go up a dir, at least in MOS. Works for Linux.

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