Code: Select all
LoadAnim(1,"Hollywood:MUIRoyale/Examples/Hollywood/Anim/Amy_Walks.anim") DisplayAnimFrame(1,0,0,16) SaveAnim(1,"ram:test.gif", #ANMFMT_GIF) WaitLeftMouse FreeAnim(1) LoadAnim(1,"ram:test.gif") DisplayAnimFrame(1,0,0,16) WaitLeftMouse
Image after loading the original animation:
And image after saving and reloading the new gif anim:
In this example most of the frames look good, but then there are few in the middle with some leftovers and other glitches which don't belong to the image.
Same happens with SaveAnim and WriteAnimFrame.... and saving to for example APNG doesn't result similar garbage.