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MUIRoyale without 15+ bit display

Posted: Mon Oct 27, 2014 8:24 pm
by lazi
Maybe it has been discussed before, but I can't remember.

A Hollywood application which is using only MUIRoyale display output without the bridging facility still needs a hi-color graphics subsystem.
Could be possible for an upcoming version to live on classic chipsets?

Maybe a compiler option which makes that the graphics functions renders to nil. Of course if it is not affect on performance if there is a video card.

Or maybe a different "platform" which links a runtime code that omits the graphics rendering functions. It would be smaller and can run on classic machines without external video hardware.

Re: MUIRoyale without 15+ bit display

Posted: Tue Oct 28, 2014 11:42 am
by airsoftsoftwair
Yes, this will also be supported in the future :)

Re: MUIRoyale without 15+ bit display

Posted: Fri Nov 07, 2014 12:11 am
by Vanhapolle
I hope also this and way here remaps images best possible way then.:) but this is not important for my ideas and my tool ideas (which i maybe do or maybe dont do with Hollywood i try solve is suitable for me or not) becouse i very likely use itself them 24bit mode. and i cannot recommend them using any other...

Re: MUIRoyale without 15+ bit display

Posted: Fri Nov 07, 2014 7:54 pm
by tolkien
Would be great to have Hollywood programs in classic chipsets!
Thanks!