MUIRoyale without 15+ bit display
Posted: Mon Oct 27, 2014 8:24 pm
Maybe it has been discussed before, but I can't remember.
A Hollywood application which is using only MUIRoyale display output without the bridging facility still needs a hi-color graphics subsystem.
Could be possible for an upcoming version to live on classic chipsets?
Maybe a compiler option which makes that the graphics functions renders to nil. Of course if it is not affect on performance if there is a video card.
Or maybe a different "platform" which links a runtime code that omits the graphics rendering functions. It would be smaller and can run on classic machines without external video hardware.
A Hollywood application which is using only MUIRoyale display output without the bridging facility still needs a hi-color graphics subsystem.
Could be possible for an upcoming version to live on classic chipsets?
Maybe a compiler option which makes that the graphics functions renders to nil. Of course if it is not affect on performance if there is a video card.
Or maybe a different "platform" which links a runtime code that omits the graphics rendering functions. It would be smaller and can run on classic machines without external video hardware.