Maybe it has been discussed before, but I can't remember.
A Hollywood application which is using only MUIRoyale display output without the bridging facility still needs a hi-color graphics subsystem.
Could be possible for an upcoming version to live on classic chipsets?
Maybe a compiler option which makes that the graphics functions renders to nil. Of course if it is not affect on performance if there is a video card.
Or maybe a different "platform" which links a runtime code that omits the graphics rendering functions. It would be smaller and can run on classic machines without external video hardware.
MUIRoyale without 15+ bit display
- airsoftsoftwair
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Re: MUIRoyale without 15+ bit display
Yes, this will also be supported in the future
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Re: MUIRoyale without 15+ bit display
I hope also this and way here remaps images best possible way then. but this is not important for my ideas and my tool ideas (which i maybe do or maybe dont do with Hollywood i try solve is suitable for me or not) becouse i very likely use itself them 24bit mode. and i cannot recommend them using any other...
Re: MUIRoyale without 15+ bit display
Would be great to have Hollywood programs in classic chipsets!
Thanks!
Thanks!