hi all hi andreas
i've been thinking about a game to be scripted with hollywood 5
AND php&mysql
here my asking: i would like people to personnalize their own avatar
and so propose then colors of skin, dress or jeans and so on
i represent it on paper as a data collection to put together
and create after from its the avatar in differents png to be animated
by the hollywood script
the problem is that i 've been heard the fantastic program hollywood
can't save so do i have to put it in memory, with an xml data external
page to have no the recovery pngs at every time but the way it is
contitued and the hollywood program so to build the main character
at new execution and login ? i speak too about the others characters
made by other people to be viewed in game area
regards and thanx by advance
stephane
sprite own program made ?
Re: sprite own program made ?
hello hello
not any answer for me then i think i have found the way
simply prepare a xml parse before with all combinaisons
possible, and at executing the main exe, calculing
all combinaisons of sprites for other people avatars
or simply having doing it before and stand it all in
a data folder ?
then i have think networks and php&mspl before coding
sprites and then
regards
not any answer for me then i think i have found the way
simply prepare a xml parse before with all combinaisons
possible, and at executing the main exe, calculing
all combinaisons of sprites for other people avatars
or simply having doing it before and stand it all in
a data folder ?
then i have think networks and php&mspl before coding
sprites and then
regards
-
- Posts: 267
- Joined: Fri Feb 24, 2012 9:34 am
Re: sprite own program made ?
sounds nice, post an example if you can for see it in action
Re: sprite own program made ?
hello my dear xavier !
yes i think i understood sprite collision and moving, the fact is now
to have to studie php+mysql and then make the relation between both
i show you as far as i can begin, in some times surrely, when i don't know
regards
steff
yes i think i understood sprite collision and moving, the fact is now
to have to studie php+mysql and then make the relation between both
i show you as far as i can begin, in some times surrely, when i don't know
regards
steff
-
- Posts: 267
- Joined: Fri Feb 24, 2012 9:34 am
Re: sprite own program made ?
i think that the collisions will have attributes, as for example the collision point between 2 sprites, brushes etc, i need calculate where the collision occurs in my games and with a lot of sprites its a lot of cpu consumption.
Re: sprite own program made ?
hello xavier
yes i have to try my best to make it rulez
as i studie hollywood under morphos 2.7 on a g3 similar
computer, it would me taste the real speed of the script
i've read from others. i think no parallax scrollings but
simply collisions and chat rooms (as a second life project
which it is, in 2d and with help from various coders)
the project will be isometric like, with tiles every where
in a 800x600 project or a 1024x768 one, windowed
hummm then i just asked on french morphos forum
page for an base ad xammp for linux, for learning
php and mysql
so then after network bases i'll begin post futurist
drawings to be in corelation with all this
after all , as spare time and half part job, i think
of 2 or more years but well i did animated movies
during long period in the past so big projects aren't
forbiden for me
regards to you xavier
see you
yes i have to try my best to make it rulez
as i studie hollywood under morphos 2.7 on a g3 similar
computer, it would me taste the real speed of the script
i've read from others. i think no parallax scrollings but
simply collisions and chat rooms (as a second life project
which it is, in 2d and with help from various coders)
the project will be isometric like, with tiles every where
in a 800x600 project or a 1024x768 one, windowed
hummm then i just asked on french morphos forum
page for an base ad xammp for linux, for learning
php and mysql
so then after network bases i'll begin post futurist
drawings to be in corelation with all this
after all , as spare time and half part job, i think
of 2 or more years but well i did animated movies
during long period in the past so big projects aren't
forbiden for me
regards to you xavier
see you