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Reversed Audio Channels

Posted: Fri Aug 05, 2022 12:59 am
by ocean77
When working on Amiga platforms (emulated- WinUAE/ FS-UAE) I find that the audio channels appear to be reversed, ie the right channels becomes the left and vice versa. Can someone confirm that this is the case, and if it's something to consider when publishing for these platforms?

Re: Reversed Audio Channels

Posted: Fri Aug 05, 2022 10:58 pm
by airsoftsoftwair
This could be related to the fact that Hollywood runs in a special legacy audio mode on 68k by default. The reason is that this audio mode is less heavy on the CPU, especially when it comes to Protracker playback. You can force Hollywood to use the non-legacy audio mode on 68k by starting it with the "-nolegacyaudio" argument, e.g.

Code: Select all

1> Hollywood test.hws -nolegacyaudio
Maybe this solves your problem.

Re: Reversed Audio Channels

Posted: Sat Aug 06, 2022 2:08 am
by ocean77
airsoftsoftwair wrote: Fri Aug 05, 2022 10:58 pm This could be related to the fact that Hollywood runs in a special legacy audio mode on 68k by default. The reason is that this audio mode is less heavy on the CPU, especially when it comes to Protracker playback. You can force Hollywood to use the non-legacy audio mode on 68k by starting it with the "-nolegacyaudio" argument, e.g.

Code: Select all

1> Hollywood test.hws -nolegacyaudio
Maybe this solves your problem.
It's a little bit confusing. I just want to make sure the end user gets the right experience. It's important that the sound direction corresponds with what is happening on screen. These are audio streams (ogg format). I'm working in Designer 6 at the moment, is there a flag to set when compiling for a certain platform?

Re: Reversed Audio Channels

Posted: Sun Aug 07, 2022 2:14 pm
by airsoftsoftwair
ocean77 wrote: Sat Aug 06, 2022 2:08 am It's a little bit confusing. I just want to make sure the end user gets the right experience. It's important that the sound direction corresponds with what is happening on screen. These are audio streams (ogg format). I'm working in Designer 6 at the moment, is there a flag to set when compiling for a certain platform?
No, but you could set it as a tooltype after compiling the script. So if you compile your project as RAM:MyProject just add the tooltype NOLEGACYAUDIO to RAM:MyProject.info.