Then I ran into issues with the android version, so I did change this so they all had audio channel specified.
like this:
Code: Select all
PlaySample(2, {Channel = 2})
But now when compiling the OS3 version, it will exit with an error: "selected audio channel is out of range"
For debugging, I did use the GetChannels() and etxtout, so I see that there are 8 channels available before the error happens.