keystroke simulation

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r-tea
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keystroke simulation

Post by r-tea » Thu Feb 18, 2016 11:52 am

Hello everyone.
I wonder does Hollywood language make simulating of keystrokes possible so that OS "thinks" an user has hit a real key?

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airsoftsoftwair
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Re: keystroke simulation

Post by airsoftsoftwair » Thu Feb 18, 2016 7:51 pm

No, that's currently not possible. But you can use the Hollywood SDK to write a plugin that can do this :)

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r-tea
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Re: keystroke simulation

Post by r-tea » Thu Feb 18, 2016 10:12 pm

There is a few on-screen keyboard apps on Aminet (relatively old ones) that woun't run on MorphOS properly. I made an attempt to do one for MorphOS using MUI, but it beats me completely :oops:
Thought HW will let me do it much easier.

p-OS
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Re: keystroke simulation

Post by p-OS » Fri Feb 19, 2016 6:49 pm

Well, making input to the OS' pipeline of user inputs ist not a common task. I doubt there is any programming language offering that as a default funtion. On amiga like systems one has to directly use input.device for that purpose. Commodities.library also has some more high level (but limited) functionality to do that.

But maybe this here might be useful for you: check Aminet for RexxEvent.

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r-tea
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Re: keystroke simulation

Post by r-tea » Fri Feb 19, 2016 8:26 pm

p-OS wrote:But maybe this here might be useful for you: check Aminet for RexxEvent.
Thanks. I'll take a glance.

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