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Re: RebelSDL 1.0 released

Posted: Wed Nov 07, 2018 5:39 pm
by airsoftsoftwair
zylesea wrote: Sun Sep 10, 2017 6:01 pm Sounds brilliant.
I guess this could speed up gfx significantly on Android - which would be greatly appreciated.
And as always: your development pace is pretty impressive!

Code: Select all

- New [Android]: Added support for hardware-accelerated drawing; Hollywood now supports hardware
  double buffers, hardware brushes, and hardware-accelerated drawing for plain rectangles and lines
  (i.e. without any additional styles applied); additionally, hardware brushes can be scaled, rotated
  and transformed using the GPU now which gives a great boost; hardware-accelerated drawing on Android
  is implemented in a very similar way to the hardware-accelerated drawing features offered by RebelSDL;
  all you have to do is start a hardware double-buffer and draw on it using hardware brushes; this
  should give a great speed boost!

Re: RebelSDL 1.0 released

Posted: Mon Nov 12, 2018 3:54 pm
by zylesea
Sounds sweet. I guess next update will be pretty yummy!

Re: RebelSDL 1.0 released

Posted: Sat Nov 17, 2018 11:17 pm
by airsoftsoftwair
German documentation of RebelSDL translated by Dominic Widmer and Helmut Haake is now online at http://www.hollywood-mal.de/help.html ...