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Re: GL Galore 1.0 released

Posted: Wed Mar 15, 2017 1:27 am
by airsoftsoftwair
Huh? I don't really understand what you mean :)

Re: GL Galore 1.0 released

Posted: Wed Mar 15, 2017 8:32 pm
by stefff285
hello andreas :)
sorry i didnt took the time to check the code done with galore so then no problem i don't think it's possible ^^
i mean, as .x objetc files are plain text with coordonnates, i was wondering if it could be a possible way to export blender objets by .x and display its with galore plugin and the script to do.
please accept my apologies, my english is so bad ^^
regards to you

yogib33r

Re: GL Galore 1.0 released

Posted: Fri Mar 17, 2017 12:28 am
by airsoftsoftwair
Objects are currently not supported by GL Galore. But you could implement that on your own using the GL Galore API...

Re: GL Galore 1.0 released

Posted: Sun Mar 19, 2017 1:26 pm
by stefff285
hello andreas

ys i understand but i have so tiny knowledge of coding that i think it is impossible to me ^^
regards to you and keep the good work !

regards