RebelSDL 1.0 released

Official announcements from the Hollywood team
User avatar
Posts: 2616
Joined: Fri Feb 12, 2010 3:33 pm
Location: Germany

Re: RebelSDL 1.0 released

Post by airsoftsoftwair » Wed Nov 07, 2018 6:39 pm

zylesea wrote:
Sun Sep 10, 2017 6:01 pm
Sounds brilliant.
I guess this could speed up gfx significantly on Android - which would be greatly appreciated.
And as always: your development pace is pretty impressive!

Code: Select all

- New [Android]: Added support for hardware-accelerated drawing; Hollywood now supports hardware
  double buffers, hardware brushes, and hardware-accelerated drawing for plain rectangles and lines
  (i.e. without any additional styles applied); additionally, hardware brushes can be scaled, rotated
  and transformed using the GPU now which gives a great boost; hardware-accelerated drawing on Android
  is implemented in a very similar way to the hardware-accelerated drawing features offered by RebelSDL;
  all you have to do is start a hardware double-buffer and draw on it using hardware brushes; this
  should give a great speed boost!

Posts: 172
Joined: Tue Feb 16, 2010 1:50 am
Location: Westfalen/Germany

Re: RebelSDL 1.0 released

Post by zylesea » Mon Nov 12, 2018 4:54 pm

Sounds sweet. I guess next update will be pretty yummy!

Post Reply