Would it be possible to extend the current hardware-accelerated brush capabilities of Hollywood to make quick, smooth image transformations possible using vector brushes?
Currently, if a vector brush is put into video memory using CopyBrush(), it is automatically rasterized; so even though scaling transformations become really fast, the quality is lost.
Vector Brush as a Hardware Brush
- airsoftsoftwair
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Re: Vector Brush as a Hardware Brush
I'm afraid that's not possible because all the code that manages vector brushes in plugins like SVG Image or Polybios is purely portable C and cannot be magically transformed to use the GPU to rasterize PDFs I'm not even sure modern GPUs support such stuff at all. This would require the GPU to be capable of path rendering which is not their main target.