8 bit screen
Posted: Sun Mar 06, 2011 8:07 pm
Hello,
How to open 8bit screen on Amiga-NG? i would to open 8 bit screen on A-NG, why? because my 2d supercars engine is to slow but i have see one things, when i open 640x480 32 bits, the game is slower than 640x480 16 bits screen, i win 4 FPS. Well, i don't use more than 256 colors, so, i need only 8 bits screen.
For information, i can open 8 bit screen on PC, because i have the 2 version, AOS4.x and Win32.
Other things, who have testing the speed of DisplayBrush() command, i think my brush matrix (32x32 pixel) is too high, i hesitate because if i use smaller matrix (ex:16x16 or 8x8 pixel) i must add the number of for cycle command.
I try to use smaller brush later, now, i just to try to optimise my multi directionnal scrolling. When i finnish, i post it here
How to open 8bit screen on Amiga-NG? i would to open 8 bit screen on A-NG, why? because my 2d supercars engine is to slow but i have see one things, when i open 640x480 32 bits, the game is slower than 640x480 16 bits screen, i win 4 FPS. Well, i don't use more than 256 colors, so, i need only 8 bits screen.
For information, i can open 8 bit screen on PC, because i have the 2 version, AOS4.x and Win32.
Other things, who have testing the speed of DisplayBrush() command, i think my brush matrix (32x32 pixel) is too high, i hesitate because if i use smaller matrix (ex:16x16 or 8x8 pixel) i must add the number of for cycle command.
I try to use smaller brush later, now, i just to try to optimise my multi directionnal scrolling. When i finnish, i post it here