Search found 77 matches

by g0blin
Tue Jan 24, 2012 11:54 am
Forum: Newbie questions
Topic: Playing .wav samples and noise distortion
Replies: 16
Views: 17575

Re: Playing .wav samples and noise distortion

@Juan As Andreas said, it could be a problem with compressed .wav files. I thought this format was uncompressed, but this explains the "can't open mpega.library" message I encountered using WorldMeUp XXl intro music. I guess Andreas is working to fix this. I personally can't make my own mu...
by g0blin
Sat Jan 21, 2012 7:18 pm
Forum: Newbie questions
Topic: Playing .wav samples and noise distortion
Replies: 16
Views: 17575

Re: Playing .wav samples and noise distortion

@Andreas
I'll send you an e-mail in a moment with the offending filea.

@Juan
I don't know about MP3s, but I had a distortion problem with those very files since upd2
by g0blin
Fri Jan 20, 2012 9:09 pm
Forum: Newbie questions
Topic: Playing .wav samples and noise distortion
Replies: 16
Views: 17575

Re: Playing .wav samples and noise distortion

Andreas, I noticed something else. I replaced my ".mp3" music with a ".wav" file taken from WordMeUpXXL. This file is the intro background music of WMUPXXL. If pre-loaded with: @MUSIC 1,"wmupxxl_intro.wav" I get the following error message: Cannot open mpega.library! Bu...
by g0blin
Fri Jan 20, 2012 8:56 pm
Forum: Newbie questions
Topic: Playing .wav samples and noise distortion
Replies: 16
Views: 17575

Re: Playing .wav samples and noise distortion

Hi Andreas, all other samples seem to work fine. I replaced my sound effects, taken from "Tekken" game fighters' voices, with some ".wav" samples taken from "Swamp defence". No problems with those files. The code itself seems to work fine. Under Windows PlaySample and P...
by g0blin
Fri Jan 20, 2012 3:24 pm
Forum: Newbie questions
Topic: Playing .wav samples and noise distortion
Replies: 16
Views: 17575

Playing .wav samples and noise distortion

Hello everyone, I coded a (very) basic 2D fighter game (code published in "Showcase section). Of course, it uses various sound effects when players hit each other. This samples are played as below: If IsSamplePlaying(4)=False Then PlaySample(4) The result is fine under Windows, but when I play ...
by g0blin
Wed Oct 05, 2011 8:44 pm
Forum: Showcase
Topic: Basic 2D fighting game
Replies: 2
Views: 4451

Re: Basic 2D fighting game

@Juan Carlos

Thanks for your wellcome message.

I'd made further adjustments and code seems to crash less now.
I'll post a new version soon, hopefully fully working.

g0blin
by g0blin
Wed Oct 05, 2011 11:22 am
Forum: Showcase
Topic: Basic 2D fighting game
Replies: 2
Views: 4451

Basic 2D fighting game

Hello to everybody, this is my first post on this forum. Some of you already know me; for all the others, here's my short story: - I've been an Amigan since the nineties (A2000HD which, unfortunately, I used very little); - re-joined the Community a couple of years ago (now running Sam440ep-flex @8...