Search found 169 matches
- Sat Jan 22, 2022 12:21 pm
- Forum: General questions
- Topic: Overlapping buttons
- Replies: 7
- Views: 3997
Re: Overlapping buttons
Unfortunately, hiding a button will only make it invisible, it will still generate events when clicked at. Works for me when hiding images with a click if the option "Hide button with object" is active. I have done a simple test with a red square and a blue one. Clicked on the red square ...
- Sat Jan 22, 2022 8:50 am
- Forum: General questions
- Topic: Overlapping buttons
- Replies: 7
- Views: 3997
Re: Overlapping buttons
Hi, maybe it is what you mean by Anyway, the solution I used was to move the objects out of the way when not in use. but if not, you can hide the button when you hide the object. After setting the events you want, in the Object Manager/Script tab, double click on the 6th column of the object's row (...
- Sat Jan 15, 2022 4:55 pm
- Forum: General questions
- Topic: Move Object
- Replies: 7
- Views: 3600
Re: Move Object
I did do that, and selecting Move Object. But the Move Object dialog does not support moving the object eg. 5 pixels, you can only set the absolute X and Y positions. Try Animate Object. You can move objects specifying X and Y pixels independently and relative to the starting position. Edit: From t...
- Sat Jan 15, 2022 10:50 am
- Forum: General questions
- Topic: Move Object
- Replies: 7
- Views: 3600
Re: Move Object
Is there a way to move an object around without using code? Using the Move Object Event seem to only support using absolute X and Y coordinates, so you cant use that if you want to just move it a few pixels left or right. Hello amyren. With RMB on your object, for example an image, go to Events and...
Re: Balloons
A Christmas release maybe?
- Tue Oct 19, 2021 11:25 am
- Forum: General programming
- Topic: Taking aspect ratio into account
- Replies: 3
- Views: 1837
Re: Taking aspect ratio into account
You could use the „FullScreenScale“ mode combined with the „KeepProportions“ tag. Then your script will automatically adapt to the best size for the current resolution while maintaining the aspect ratio. Thanks. I tried with "FullScreen" mode and it looks very good, no distortions. Using ...
- Mon Oct 11, 2021 6:50 pm
- Forum: Showcase
- Topic: Pixy - Pixel editor new generation
- Replies: 11
- Views: 6425
Re: Pixy - Pixel editor new generation
I upload on OS4depot My project Pixy Alpha version I just gave a quick try at Pixy for MorphOS, and I have to say... WOW!! I don't work much with graphics and my drawing ability is kindergarden grade, but this looks very professional to me. And is still an alpha version! I'd like to see v 1.0... Ni...
- Sun Oct 10, 2021 9:13 pm
- Forum: General programming
- Topic: Taking aspect ratio into account
- Replies: 3
- Views: 1837
Taking aspect ratio into account
Hello,
can someone point me to resources about how to deal when programming for different aspect ratios? I have similar ratio in my PowerBook and RPi displays but I also have a couple of 4:3 displays. I would like to learn what techniques I can use to target different aspect ratios.
Thanks!
can someone point me to resources about how to deal when programming for different aspect ratios? I have similar ratio in my PowerBook and RPi displays but I also have a couple of 4:3 displays. I would like to learn what techniques I can use to target different aspect ratios.
Thanks!
- Mon Sep 20, 2021 10:43 pm
- Forum: Amiga IDE questions
- Topic: FlowStudio
- Replies: 16
- Views: 25691
Re: FlowStudio
... I had my simple-scripts but I fail to have FlowStudio setup to run the script from within the editor... I use APPBuilder to compile HW apps, but I do run my scripts from FlowStudio. After creating Project and adding a script file to it, go to Workspace --> Project Settings. In the Build tab, wr...
- Sun Sep 19, 2021 9:24 am
- Forum: Hollywood bugs
- Topic: Wrong value for ATTRHEIGHT
- Replies: 5
- Views: 3001
Re: Wrong value for ATTRHEIGHT
Constants such as #ATTRWIDTH and #ATTRHEIGHT have number values assigned to them (0 and 1 respectively). DebugPrint(#ATTRWIDTH, #ATTRHEIGHT) But when you weren't using the constants, ATTRWIDTH and ATTRHEIGHT were taken as variables that had not yet been assigned a value, so they were equal to zero ...