I have mistaken. The joypads are of digital types.lazi wrote: I have two identical analog joypads.
Search found 627 matches
- Sun Apr 28, 2013 8:04 pm
- Forum: Hollywood bugs
- Topic: CountJoysticks() return incorrect value on OS4
- Replies: 3
- Views: 5359
Re: CountJoysticks() return incorrect value on OS4
- Fri Apr 19, 2013 8:36 am
- Forum: Off topic
- Topic: AmigaMania 6.
- Replies: 0
- Views: 6885
AmigaMania 6.
The recently published AmigaMania 6. magazine has a four pages Hollywood article with news and informations about our beloved Multimedia Aplication Layer. Unfortunately it is in hungarian language, but maybe worth to see the nice page design :-) http://amigaworld.net/modules/news/article.php?storyid...
- Wed Apr 17, 2013 10:07 pm
- Forum: Hollywood bugs
- Topic: CountJoysticks() return incorrect value on OS4
- Replies: 3
- Views: 5359
CountJoysticks() return incorrect value on OS4
Hi Andreas, and the Hollywood folks! Here is what I do experiencing: I have two identical analog joypads. Prefs/Amigainput USB interface lists the two connected gamepad. At lowlevel settings I assigned like this: gamepad unit 0 to Port1-Joystick gamepad unit 1 to Port2-Joystick. Hollywood's CountJoy...
- Tue Mar 19, 2013 10:37 pm
- Forum: Wishlist
- Topic: Support for tif Images
- Replies: 2
- Views: 4778
Re: Support for tif Images
What advantage would it brings?
TIFF can handle CMYK graphics data, however you can't display that directly on a monitor. PNG has better compression for lossless RGB graphics.
Just tried to load a tiff bgpic via datatypes and it worked.
TIFF can handle CMYK graphics data, however you can't display that directly on a monitor. PNG has better compression for lossless RGB graphics.
Just tried to load a tiff bgpic via datatypes and it worked.
- Tue Mar 19, 2013 9:25 am
- Forum: Wishlist
- Topic: Hollywood GUI - Edit script
- Replies: 7
- Views: 11854
Hollywood GUI - Edit script
Hi!
If there would be a configurable 'Edit script' function in the Hollywood GUI the My Projects list would have been more sense. It should let to set up a command line which invokes the user's favourite editor.
I would love that
If there would be a configurable 'Edit script' function in the Hollywood GUI the My Projects list would have been more sense. It should let to set up a command line which invokes the user's favourite editor.
I would love that
- Tue Feb 26, 2013 11:54 pm
- Forum: General programming
- Topic: Android isleftmouse()
- Replies: 3
- Views: 4897
Re: Android isleftmouse()
I was actually thinking about almost similar couple of days ago. Do i for example keep checking if isleftmousedown() is true, and then check the mouse(x) and mouse(y), or is there some other system for this? This is not working as I mentioned in the previous post. And what about if i want user to b...
- Tue Feb 26, 2013 10:30 pm
- Forum: General programming
- Topic: Android isleftmouse()
- Replies: 3
- Views: 4897
Android isleftmouse()
Made something that uses isleftmouse() in a loop. It is working with leftmouse button holded down. On android only the touching moment makes isleftmouse() -> true. Can I somehow informed if the user still holds a finger on the touchscreen? Just tested the eventhandler too. After the onmousedown even...
- Wed Feb 20, 2013 10:21 pm
- Forum: SDK
- Topic: Plugin compiling and framework for beginners
- Replies: 11
- Views: 24423
Re: Plugin compiling and framework for beginners
Thanks! That will do it surely.
All of your documentations are top notch undoubtedly!
All of your documentations are top notch undoubtedly!
- Tue Feb 19, 2013 6:24 pm
- Forum: SDK
- Topic: Plugin compiling and framework for beginners
- Replies: 11
- Views: 24423
Re: Plugin compiling and framework for beginners
Thanks for clarify the situation a bit, however I can't understand half of that half as well as I should like :) For a first step I would be satisfied with a plugin framework with a new command which can get parameters and could give back results. I don't plan to use any system dependency currently....
- Tue Feb 19, 2013 3:39 pm
- Forum: SDK
- Topic: Plugin compiling and framework for beginners
- Replies: 11
- Views: 24423
Plugin compiling and framework for beginners
Hi Andreas! Played a bit with the plugin sources you made available. Not be a hardcore C programmer even compiling it is a challenge for me. First I tried the vectorgraphics plugin. After copied the hollywood sdk and the freetype includes into the SDK it is almost compiled. > gcc plugin.c plugin.c: ...