Just fixed my bitmap font support module...
- added clipping, so now text going out of screen boundaries is handled properly
Search found 276 matches
- Tue Jun 30, 2015 8:24 pm
- Forum: General programming
- Topic: HGF updated
- Replies: 4
- Views: 7284
- Tue Jun 30, 2015 9:46 am
- Forum: GL Galore
- Topic: GL Galore rocks!
- Replies: 18
- Views: 26472
Re: GL Galore rocks!
Title screen flickers like hell here too but I don't get any warnings or crashes. I'm on Pegasos 2 and a Radeon 9250 and MorphOS 3.9. Performance is at 10fps. Could probably be increased by disabling the line hook using DisableLineHook() and EnableLineHook() like in the GL Galore examples. It shoul...
- Tue Jun 30, 2015 8:00 am
- Forum: General programming
- Topic: HGF updated
- Replies: 4
- Views: 7284
Re: HGF updated
Looks like you're using some kind of manual throttle in the game loop in HGFgame:run(). For the best performance you should leave this to Flip() which will automatically synchronize with the monitor's vertical refresh, i.e. it will wait for the vblank and then refresh automatically. I am using fixe...
- Sun Jun 28, 2015 10:12 pm
- Forum: GL Galore
- Topic: GL Galore rocks!
- Replies: 18
- Views: 26472
Re: GL Galore rocks!
Sure, here you are.bitRocky wrote:Could you compile a MorphOS version or as applett?
It's using my new framework. Could you let me know how it performs on MorphOS?
- Sun Jun 28, 2015 8:14 pm
- Forum: General programming
- Topic: HGF updated
- Replies: 4
- Views: 7284
HGF updated
Hi all, I just re-wrote most of my Hollywood Game Framework. It's now more modular and uses OOP for purposes where it matters. I dare to say, it's the easiest way to program hardware accelerated double buffered games in Hollywood. Currently supported features: - easy game loop handling (Delta timing...
- Sun Jun 28, 2015 9:14 am
- Forum: General programming
- Topic: Bitmap font support files
- Replies: 1
- Views: 3474
Bitmap font support files
Hi all, I have added initial support for AngelCode.com's Bitmap Font Generator output data files into my simple game framework. So now it's really easy to achieve hardware accelerated drawing for games using GL Galore. All it takes is just three lines of code and output files from Bitmap Font Genera...
- Sat Jun 27, 2015 9:11 pm
- Forum: GL Galore
- Topic: TexOut() not supported with GL Galore?
- Replies: 4
- Views: 10142
Re: TexOut() not supported with GL Galore?
I added initial support for AngelCode.com Bitmap Font Generator output files into my framework.
- Mon Jun 22, 2015 8:02 am
- Forum: GL Galore
- Topic: TexOut() not supported with GL Galore?
- Replies: 4
- Views: 10142
Re: TexOut() not supported with GL Galore?
Yep, I will add support for some popular bitmap font generator output format into my framework.airsoftsoftwair wrote:A better idea would be to store the characters you need in a hardware brush and then do the text drawing yourself.
- Sun Jun 21, 2015 2:21 pm
- Forum: General programming
- Topic: Help needed in finding a bug in my path finding code.
- Replies: 7
- Views: 6834
Re: Help needed in finding a bug in my path finding code.
I found the bug. No wonder I had trouble finding it, I had misunderstood how Hollywood works. Good, that you got it figured out! I would still recommend using some kind of a tree structure to store the game map data as network of nodes for Risk style game. I wrote you a little example. It also serv...
- Sat Jun 20, 2015 4:30 pm
- Forum: General programming
- Topic: Help needed in finding a bug in my path finding code.
- Replies: 7
- Views: 6834
Re: Help needed in finding a bug in my path finding code.
Test this Windows demo written in PL/I. Instructions: Program will first ask you to insert links to city nodes. You must use the format provided in example or else you will get a conversion condition as it uses list-directed I/O. example: 'Finland' 600 'Sweden' or 'Finland', 600, 'Sweden' After you ...