Search found 111 matches

by peceha
Thu Sep 14, 2017 11:03 pm
Forum: Newbie questions
Topic: sanding a table with SendData()
Replies: 6
Views: 8360

Re: sanding a table with SendData()

Thanks, that worked - but I used real file instead of virtual one (just couldn't figure out how to write a table into virtual file).
by peceha
Thu Sep 14, 2017 9:29 am
Forum: Newbie questions
Topic: sanding a table with SendData()
Replies: 6
Views: 8360

sanding a table with SendData()

Hello, I've been trying to send a table (about 300 items inside containing sub-tables, numbers and strings - that is dungeon map generated on server computer) to the client computer: SendData(clientID,ArrayToStr(maze)) On the client computer I have: maze=ReceiveData(connectionID,#RECEIVEALL) maze=St...
by peceha
Wed Sep 13, 2017 7:14 pm
Forum: Newbie questions
Topic: multiplayer over the network
Replies: 10
Views: 13234

Re: multiplayer over the network

Well, looks like UDP is a waaaay faster - at least for me it works very well - pressing arrow on one computer moves the sprite on the other one on the fly. Thanks But anyway, have another question (because I'm not sure if I understood correctly the documentation): to use UDP do I have to create UDP ...
by peceha
Wed Sep 13, 2017 6:11 pm
Forum: Newbie questions
Topic: multiplayer over the network
Replies: 10
Views: 13234

Re: multiplayer over the network

How could I miss it :o Thanks !!! I know I said "last question" but... :D as you can see on the picture I have my project running on two computers https://preview.ibb.co/jbJKjF/game.jpg The problem I'm facing now is .. the speed Whenever I use arrows to move my hero on the left laptop then...
by peceha
Wed Sep 13, 2017 4:41 pm
Forum: Newbie questions
Topic: multiplayer over the network
Replies: 10
Views: 13234

Re: multiplayer over the network

Thanks for that answer - that helped me a lot !! - I've connected 2 computers. Just last one question: follwing command serverId=CreateServer(Nil) generates a port number - how do I know (being on the client computer) what port that is? Up to now i used (on the server side): DebugPrint(GetLocalPort(...
by peceha
Mon Sep 11, 2017 4:43 pm
Forum: Newbie questions
Topic: multiplayer over the network
Replies: 10
Views: 13234

Re: multiplayer over the network

I do need some help here - just to establish the connection. I have no idea how network works :D all these servers, ip's and other stuff is just a black magic to me - but I know that once I make the "connection between two hollywood programs I will manege the rest ;) I run this command on one c...
by peceha
Sat Sep 02, 2017 6:16 pm
Forum: General programming
Topic: several commands in a line
Replies: 2
Views: 3801

Re: several commands in a line

Code: Select all

a=1 Print(a) WaitKeyDown("any")
by peceha
Sat Sep 02, 2017 12:48 pm
Forum: General programming
Topic: for to avoid executing when listitems = 0?
Replies: 2
Views: 3875

Re: for to avoid executing when listitems = 0?

if you have something like this:

Code: Select all

for n = 0 to listitems(table)-1
and listitems(table)=0 then this FOR/NEXT loop will never be executed since listitems(table)-1=-1 (it would be executed if you specified STEP -1)

So you don't need any extra code .
by peceha
Thu Aug 31, 2017 12:03 am
Forum: Newbie questions
Topic: multiplayer over the network
Replies: 10
Views: 13234

Re: multiplayer over the network

Over the Internet would be nice but if that's more problematic than I'll try over the LAN first.
So i means I have to use CreateServer() command on one computer and then OpenConnection() on the other one?
by peceha
Wed Aug 30, 2017 4:27 pm
Forum: Newbie questions
Topic: multiplayer over the network
Replies: 10
Views: 13234

multiplayer over the network

Hello, I wanted to add another player to my little game but it would be nice to have it over the network - so my question is how to start. In short: 1. two people start the game on two computers 2. one computer finds the other one so the programs can communicate with each other (by communicate I mea...