Good point. I shall try and correct that.
The obvious next step would be to have multiple levels
Search found 32 matches
- Tue Jan 29, 2019 10:22 pm
- Forum: Tutorials
- Topic: Simple breakout in Hollywood
- Replies: 6
- Views: 14109
- Tue Jan 29, 2019 8:17 pm
- Forum: Tutorials
- Topic: Simple breakout in Hollywood
- Replies: 6
- Views: 14109
Re: Simple breakout in Hollywood
As ArtBlink seems to have vanished, I thought I would give it a go and finish his code as an exercise. I changed a few things: - Translated everything to English from French (Thank you Google). - Doubled the width of the bricks. - Added a way to end the game and start over - Added a variable for bal...
- Fri Feb 02, 2018 10:17 am
- Forum: Newbie questions
- Topic: Collision maps/masks
- Replies: 10
- Views: 9571
Re: Collision maps/masks
Awesome!airsoftsoftwair wrote:Yes, that's planned.
- Mon Jan 29, 2018 7:12 pm
- Forum: Newbie questions
- Topic: Collision maps/masks
- Replies: 10
- Views: 9571
Re: Collision maps/masks
Yes, I think it would make sense to do it like this. I've just added a new #SPRITE_VS_BRUSH collision type that you can use in the next version. Until then, just keep a copy of your sprite as a brush and use type #BRUSH instead. Wow.. that was quick! I can't believe how great the support for Hollyw...
- Mon Jan 29, 2018 10:23 am
- Forum: Newbie questions
- Topic: Collision maps/masks
- Replies: 10
- Views: 9571
Re: Collision maps/masks
Well.. Again.. I don't know if this is common practice, but I have seen this in other game engines.. https://i.imgur.com/PQGDbcJ.png The White area would be the collision area and the Black is where I can drive my car.. I thought maybe this would be made in the most easy way using with the car as a ...
- Thu Jan 25, 2018 9:20 am
- Forum: Newbie questions
- Topic: Collision maps/masks
- Replies: 10
- Views: 9571
Re: Collision maps/masks
Well, sprites versus layers won't work because sprites and layers are mutually exclusive. #BRUSH_VS_SPRITE could be added if there's demand for it. I see! I'm not sure what's common practice, as I'm not an experienced programmer. How would you set up collision with a masked out area on the screen? ...
- Mon Jan 22, 2018 9:01 am
- Forum: Newbie questions
- Topic: Collision maps/masks
- Replies: 10
- Views: 9571
Re: Collision maps/masks
Have you had a look at Collision() ? If this doesn't do what you need, please explain why it doesn't serve your needs :) Hi, I'm starting to suspect I'm an idiot, but my main issue was not being able to do any type of collision between sprites and brushes. Now I realize I could probably just do a c...
- Wed Jan 17, 2018 1:04 pm
- Forum: Newbie questions
- Topic: Collision maps/masks
- Replies: 10
- Views: 9571
Collision maps/masks
Hi! I'm trying to make a simple top-down car game where the car stays in center and the background moves in all directions below. I have set this up with a sprite for the car and the background as a large brush. How do I create a collision mask for the background image? I can't see any documentation...
- Fri Dec 22, 2017 10:23 am
- Forum: Newbie questions
- Topic: How to check what combination of keys was pressed?
- Replies: 9
- Views: 9116
Re: How to check what combination of keys was pressed?
I second this request.airsoftsoftwair wrote:Right, this doesn't work. I think something like this is currently incompatible with the way keyboard events work in Hollywood.
Looking forward to a fix..
- Tue Dec 19, 2017 9:19 am
- Forum: General programming
- Topic: MacOS IDE
- Replies: 19
- Views: 16718
Re: MacOS IDE
That would make the group seam like a tech support group, and that was not the intension.airsoftsoftwair wrote:Sure, as long as you don't claim to be an official group
I just want Hollywood to be more visible to the public, so I created a place that will help people discover it.